Hello everyone,
I want my hero to have a chance of obtaining a state, whenever he takes damage.
I figured doing this through a state would be easiest.. It would look like this:
If: Target Has state X
&: Target Has been Attacked
&: Chance it succeeds = true
Then: Apply state Y
I've been looking around for plugins that do that for me.. the closest I got was YanFly's Auto Passive States plugin, but even that plugin does not have the condition "when target takes damage".
I figured I could use lunatic mode to do something like this:
<Custom Passive Condition>
if (user takes damage) {
condition = true;
} else {
condition = false;
}
</Custom Passive Condition>
But:
- I don't know how to say "user takes damage" in Java-scriptian
- This is a 100% occurance, I want it to be a chance(20% or something)
- I don't think it'll work anyways, since this will only apply the state once, and not over and over again(What I want)
(Actually, now I am typing this, I might be able to fix those through a common event.. I have one running at the end of each turn anyways, it could fit in there maybe.)
Anyways, I already have a plugin that allows states to stack, so I'm good in that department.
If anyone could help me out, that would be amazing!
State: Receive(another)state when hero takes damage
● ARCHIVED · READ-ONLY
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This needs to move to either JS Plugin Requests, if you want a different plugin, or to Javascript/Plugin Support if you want to use Lunatic States/Auto Passive States. Your post is not very clear what it is you would prefer.
Could you please clarify so that this can go to where it should be.
Thanks. -
Oh sure, sorry.
Uhm.. Actually I want something that works haha.
But I guess if I could solve it through Lunatic mode, that would be the easiest