State Rate not affecting state resistance

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Started by thepsyche 5 posts View original ↗
  1. Hi there,

    I'm perplexed by an issue I've been having. I have a basic skill that adds a state 100%. Here it is:

    Spoiler
    upload_2018-4-30_14-3-4.png

    Here is the state it inflicts:

    Spoiler
    upload_2018-4-30_14-0-51.png

    My understanding of this is that the chances of the user / skill inflicting Sleep is neither disadvantaged or put at an advantage. Provided the opponent has no state rate and no state resistance, it's all down to the user and the opponent's LUK. Is this correct?

    I have experimented with the enemy I am getting the actor to use this skill on, and have assigned state rates of 12%, 6% and 0% and the state is affecting the enemy every single time. From my understanding, this should certainly not be the case. In fact, the chances of inflicting this state on the enemy should be extremely low, considering that their LUK is similar (around 10 each - and no, I don't have any outrageous formulas at play that would affect this).

    Here is the enemy set up:

    Spoiler
    upload_2018-4-30_13-59-39.png

    It all seems terrible straight forward - so what on earth is going on?
  2. My guess is the Add State with 100% on the skill overrides the State Rate 6% on the enemy.

    Where have you used state resistance?
  3. I haven't used state resistance at all. I just want the enemy to have a high "resistance" to it in the meaning of the word, not the function.
  4. You used hit type Certain Hit, which ignores state resistances. You will need to use either Physical Attack or Magical Attack for the state resistance to kick in.