I am wanting to make a state that lasts for 200 steps, then is removed. Upon removal, it will run a Common Event.
HOWEVER, I do not want the Wizard to cast Dispel Magic and remove the state, triggering the Common Event.
What is the most effective means to do so?
State ending vs State being removed
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Well, if you're running a common event on some timing, you're probably using a plugin to do so? Yanfly's Buffs & States Core has different notetags for "expires" and "is removed by any means," and let you put in arbitrary javascript, so that would be a simple way. I'm not sure about other plugins.
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Maybe by using a conditional branch in the common event? The specifics, though, I couldn't tell...
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Ah, many thanks all. Will hit up the Yanfly crew