How do I create a state that grants double or triple damage for normal or magic attacks?
I've added the trait "parameter M.Attack *300%" but the damage output is the same.
state, double damage
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use the traits for physical damage or magical damage, not the direct parameter traits.
Those are either SP-parameter or EX-Parameter, I don't remember which one -
What you did was you tripled the enemies magic attack. If you want someone to take double damage from everything, you need to add the feature element rate * 200% for every single element in your game. That will make them take double damage from anything you hit them with. Same for triple damage, but change to 300%.