State-affected Skill?

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Started by Degenesis 4 posts View original ↗
  1. I've been looking through tutorials and example formulas but I just can't figure this out, and I'm getting tired so I thought I'd ask here.

    I'm trying to create a spell that does regular HP damage to an enemy, but if a certain state exists on that enemy, it deals regular HP damage and heals the caster by a set amount.

    Any help would be appreciated.
  2. Easy to do in the formula box.  Remember that you can use "a" for user and "b" for target, and also remember that the FINAL segment of a damage formula must evaluate to the amount of damage you want to do.

    So use something like:

    if b.state?(26); a.hp += 50; end; a.mat * 4 - b.mdf * 2
  3. Aah, "end;". That's what I was looking for. Works perfectly now, thanks. :)
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