Exactly what it says on the tin: I have a skill that I want to have added effects if a certain state is inflicted on the target.
My initial thought was to do a common event with a conditional branch, but I'd have to do one for each of my party members and that seems...clunky.
Any thoughts?
State adds effects to other skill
● ARCHIVED · READ-ONLY
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use a conditional check inside the damage formula.
There is a tutorial on this forum how to use custom formulas, that will tell you how to do it. -
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If the effects you are adding are not too complicated, then the best choice is to do a check in the damage formula bar as Andar mentioned with b.state?
If you want to do more complex eventing then you can have the same check be done within a common event.
~ Dinhbat