State adds effects to other skill

● ARCHIVED · READ-ONLY
Started by AngelGrace 4 posts View original ↗
  1. Exactly what it says on the tin: I have a skill that I want to have added effects if a certain state is inflicted on the target.

    My initial thought was to do a common event with a conditional branch, but I'd have to do one for each of my party members and that seems...clunky.

    Any thoughts?
  2. use a conditional check inside the damage formula.


    There is a tutorial on this forum how to use custom formulas, that will tell you how to do it.
  3. I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.

    Game Mechanics Design is for design discussions - theory.  If you need help IMPLEMENTING something, it goes into the Ace or Script Support forums.
  4. If the effects you are adding are not too complicated, then the best choice is to do a check in the damage formula bar as Andar mentioned with b.state?

    If you want to do more complex eventing then you can have the same check be done within a common event.

    ~ Dinhbat