Stat Distribution

● ARCHIVED · READ-ONLY
Started by Ephraim0 10 posts View original ↗
  1. Well, I've been some of the Stat distribution Script like KMS Distribute parameter and Dekita Perfect stat distribution but there's one feature that both lacked... (i think)

    it's the ability to learn a skill when certain points are distributed.

    the example is like this image (taken from the Fate/Extra PSP game)

    68zv3c.jpg

    I hope someone is willing to create this script for me.
  2. If ur gonna use my attribute system (just search for it), you can make it run an RGSS3 method during leveling of attributes, using that you could achieve want you want to do... Though if you do use it, you'd need to make everything else too (like if an attribute would increase a param), since my script is more of a base for you to build upon.

    Alternatively, you could just run a common event that checks for the value of the parameters (using KGS or Dekita's) then learn the skill when possible.

    It might also be possible to do this via Tsukihime's Learn Conditions
  3. Engr. Adiktuzmiko said:
    If ur gonna use my attribute system (just search for it), you can make it run an RGSS3 method during leveling of attributes, using that you could achieve want you want to do... Though if you do use it, you'd need to make everything else too (like if an attribute would increase a param), since my script is more of a base for you to build upon.
    well, i might use it... at a later time. it's almost close to the one i want, But it's really time consuming...

    Engr. Adiktuzmiko said:
    Alternatively, you could just run a common event that checks for the value of the parameters (using KGS or Dekita's) then learn the skill when possible.
    It's possible, but still time consuming (i think), because i have to set it for 5 different actors...

    Engr. Adiktuzmiko said:
    It might also be possible to do this via Tsukihime's Learn Conditions
    As for this...  i don't really understand how to use this one...
  4. No matter which way you want, you would need to do a bit of effort you know... :)

    All you need to do is spend a bit of time to learn how to do them. I would really suggest using Hime's script in this case as that would seem to be the easiest method.
  5. Engr. Adiktuzmiko said:
    No matter which way you want, you would need to do a bit of effort you know... :)

    All you need to do is spend a bit of time to learn how to do them. I would really suggest using Hime's script in this case as that would seem to be the easiest method.
    yeah, i know

    i'm trying to figure out how to use the Learn condition Script. but i'm stuck now...  ;_;

    the Learn condition Script says

    the FORMULA is any valid ruby statement that returns true or false.
    i'm using Dekita's stat distribution Script

    but i don't know how to check the number of points that are already distributed

    can someone help me with this?
  6. you can do possibly like

    a.vit >= 10 for example for a skill that requires at least 10 vit to learn... and so on

    That's all inside Dekita's header for the script... you should read it. :)
  7. Engr. Adiktuzmiko said:
    you can do possibly like

    a.vit >= 10 for example for a skill that requires at least 10 vit to learn... and so on

    That's all inside Dekita's header for the script... you should read it. :)
    i already read it  :)

    well i can use that too...

    but the problem is how to show it on the screen, what skill will be learned and how much point is needed to unlock it...
  8. That's a different thing... You'd need to request an edit of the Stat script if you want the skills to show on that scene. I guess it's a nice idea to talk to Dekita about it. Try it.
  9. Engr. Adiktuzmiko said:
    That's a different thing... You'd need to request an edit of the Stat script if you want the skills to show on that scene. I guess it's a nice idea to talk to Dekita about it. Try it.
    but it's sated on his(?) site that this script is NO longer supported, so i doubt that he(?) will respond to my request regarding this script

    but i'll try to ask him(?) at a later time.

    for now(or in case he(?) doesn't want to edit the script) i'll stick to using common event to show the skill has been learned... :)

    well, yeah thanks for helping
  10. It won't hurt to ask him... He is still active anyways.