Hello everyone!
Sorry to bother you all, but I am having some trouble figuring this out.
I saw this video: Ernies Generic Adventure and I really like the start of the game. Waking up in bed and jumping out and saying some dialogue.
But I am having some trouble making this myself. I have set the player start point to the bed but I cant find out how to edit the player to do the following:
- appear sleeping in the bed with a tinted screen
- sound plays
- Screen tint cahnges to day light, player wakes up
- player jumps out of the bed
- Dialogue window pops up with something like: "Yawnnnnn. Better get up and get ready. Got a long day ahead!"
I have looked at some tutorials but they dont really explain this sort of thing. Could some one point me in the right direction?
EDIT:forgot to add link. oops
Startng the game sleeping in a bed
● ARCHIVED · READ-ONLY
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It would be a cut scene. The actual player would be set to transparent on. Then events would use the player sprite instead of moving the actual player around.
When the scene competes you then turn the player transparent setting off and vanish the event. -
ok i got the event to work, but now the player is invisible. How do i make him visible again?It would be a cut scene. The actual player would be set to transparent on. Then events would use the player sprite instead of moving the actual player around.
When the scene competes you then turn the player transparent setting off and vanish the event. -
As whitesphere says, you just need to set transparency off at the end of the cutscene. Change transparency is on the second page of event commands.
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with the event command for changing transparency.
I suggest you take the time to familiarize yourself with the engine, as it will speed up your game development if you know your way around the editor - and there are only three pages of event commands...
You might want to follow the link in my signature to get started with that. -
I found it easy enough :D All sorted.
Now my next problem is getting two npcs (events) to run along 6 squares towards each other...... -
I did something similar (a chase scene, where one npc follows another) by using set move route for the 1st, then the 2nd, and did not have the event wait until completion for the move routes. The delay between the two routes starting was so small it did not affect the event. Maybe you could try that for yours?
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got it all working ^_^
I now have a custom title screen, an opening cut scene and a start location where the player jumps out of bed :D Also did some nifty things with player tutorials. buzzing right now :)
thanks for the help guys. -
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