Starting Pretitle Sequences.

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Started by Bederat240 5 posts View original ↗
  1. SO I am making an RPG but I want to put two pretitle sequences before the title appears like in every videogame. How do I go upon that?
  2. You'll need a script for that.


    There are several available on the master script list that can be used to do that, depending on whether you want to do more than a simple screen or not.


    If a simple pretitle screen is enough, look for something called "splash screen".


    Or you can use one of the animated title scripts and check their options (some can do splash screens, others are only for title animations)
  3. Scripting.


    you would create a custom scene that you would replace the Title scene as the starting scene in Scene Manager under "Get First Scene Class"
  4. I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
  5. Done.

    http://infinitytears.wordpress.com/2014/02/13/rgss3-splash-screen-vxa/

    Code:
    # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# Splash Screen VXA# Author: Soulpour777# Version 1# Description: Creates a splash screen at the start of the game.# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#==============================================================================# ** SceneManager#------------------------------------------------------------------------------#  This module manages scene transitions. For example, it can handle# hierarchical structures such as calling the item screen from the main menu# or returning from the item screen to the main menu.#==============================================================================module SceneManager  #--------------------------------------------------------------------------  # * Get First Scene Class  #--------------------------------------------------------------------------  def self.first_scene_class    $BTEST ? Scene_Battle : Scene_Splash  endend#==============================================================================# ** Splash#------------------------------------------------------------------------------# This module manages the image shown as a splash screen.#==============================================================================module Splash  #--------------------------------------------------------------------------  # * Create Splash Image  #--------------------------------------------------------------------------    def self.create_splash_image    @splash = Plane.new    @splash.bitmap = Cache.system("Splash")  end  #--------------------------------------------------------------------------  # * Dispose Splash Image  #--------------------------------------------------------------------------    def self.dispose_splash_image    @splash.bitmap.dispose    @splash.dispose  endendclass Scene_Splash < Scene_Base  #--------------------------------------------------------------------------  # * Start Processing  #--------------------------------------------------------------------------  def start    super     RPG::BGM.stop     RPG::BGS.stop     Graphics.transition(60)     Graphics.freeze     Splash.create_splash_image  end  #--------------------------------------------------------------------------  # * Termination Processing  #--------------------------------------------------------------------------  def terminate    super    Splash.dispose_splash_image  end  #--------------------------------------------------------------------------  # * Frame Update  #--------------------------------------------------------------------------  def update    super    SceneManager.goto(Scene_Title)    Graphics.wait(120)    Graphics.fadeout(60)  end  #--------------------------------------------------------------------------  # * Execute Transition  #--------------------------------------------------------------------------  def perform_transition    Graphics.transition(30)  endend