So, in SO2, during battle you control one character and you freely move them around the field with the D-pad. When needed, you can switch to a different character with a button press, enter commands, have full control of them, etc. Same function in Tales of Xillia, actually. In the case of SO2, you could also assign two skills (or 4 with a special item) to fighter-type characters that could be used instantly in combat with a trigger button. Mages would still be required to open a menu in order to cast anything, and abilities you didn't want their AI to use could be toggled off in the main menu screen.
I know this would require insane amounts of scripting (or maybe an engine overhaul), but it'd be awesome to have such a thing available.
Examples:
Spoiler
In this vid, the player never switches characters, but just know it's possible. On the right-hand side you also see this... information flow. Those are extra skill effects that get applied randomly based on a probability related to skill level. I won't get into detail here, but here's a link: http://shrines.rpgclassics.com/psx/so2/skills.shtml#combat
Xillia here goes a bit further and implements team combos, which would be awesome even without the free move ability.
Xillia here goes a bit further and implements team combos, which would be awesome even without the free move ability.
