Stairs movement (slopes)

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Started by firststef 14 posts View original ↗
  1. How do you do it? im sure you know what i mean.
  2. Did you try the move event: player command?
  3. You don't necessarily have to push him all the way to the top. You can just move him tile by tile.
  4. You mean with IF button Left is pressed down - set movement route in every tile?
  5. Exactly :) Since you only have to create one simple event and the rest is copy pasting, it's not even that much work.
  6. Ok so it works but only if its pressed down. help
  7. Oh crap, I completely forgot!
    It can't be a Touch event, it has to be a parallel event.
    And seeing how many cliffs you have there, it will be better to do it differently. Instead of all these events, we will have one remote event.

    like this
    Screenshot_62.png
  8. For some reason it only works with right. if i go left nothing happens. it just goes straight trough.
  9. And before I delve any deeper into this, are you sure that the conditional branches are placed right?
    Because it can easily occur that instead of having the two condinional branches (for left and for right) on the same level, you have the conditional branch for the left arrow as a subbranch. You can easily find out if you click on the conditional branch for the right arrow.
    same level - this is right. Only bla is highlighted if you click on bla
    Screenshot_63.png

    lab is a subbranch of bla, which is incorrect. If you click on bla, even lab gets highlighted, which means lab is a subbranch of bla
    Screenshot_64.png
  10. Lol i just saw that i put an if left in an if right looool

    Anyway solved and thanks!
  11. Wait wait!

    How do i efficiently make the top of the hill unpassable?

    Example
    slope.PNG
  12. Database-Tilesets-4dir movement, deactivate the passability upwards.
    As for the corners, create a Same as character priority empty event.
  13. Thanks.

    Solved.