he said what I found, although you might want to disable "fallen" characters as well. Feels a little awkward moving a dead person around the battlefield :p
Visual Aesthetics:
When it gets to it, enemy movement squares should use a different color then players.
Maybe hue enemies and players different colors?
Things to consider:
Didn't notice a difference at this point, but later on, if back attack, have higher critical chance.
"Pass" and "end" to end turn after an action instead of always using guard.
Other thoughts:
When magic and some other attacks are implemented, will they have "range" and "Attack Areas" similar to other tactics games?
I've been hoping something like this would come out for a while.