STABS - Simple Tactical Battle System by Zetu [In Development]

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Started by Zetu 20 posts View original ↗
  1. S.Ta.B.S.
     
    Introduction:
    STaBS, or Simple Tactical Battle System, is a tactical battle system for VX Ace that will allow grid-based combat. This system will eventually emulate all features from the default battle system.

     
    Screenshots:
    Spoiler
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    DOWNLOAD Pre-Alpha 1.04
  2. I will test this and give any ideas and critiques I can think of.

    Haven't looked at the script yet, but is it premade "maps" or does it pop up on the screen you're in?
  3. STABS
    Oh I see what you did there. ;)
    Came across a few bugs. I'm sure you're ironing a lot of them out while building up the battle system.

    1) When canceling out of setting the positions of the characters, I get an undefined method error. Scene_Map.update_placement

    2) I'm also getting an undefined method error for set_collapse.

    3) Am I supposed to control the slimes too?

    Still, this is shaping up to be a pretty cool effort. Keep going with this. I can't wait to see what else is in store for this battle system. :D
  4. 1) Fixed

    2) Fixed

    3) Yes, I haven't programmed AI yet! (There's a reason this is still Pre-Alpha)

    This is more for a show-off than to actually be used at this point, obviously.
  5. he said what I found, although you might want to disable "fallen" characters as well. Feels a little awkward moving a dead person around the battlefield :p

    Visual Aesthetics:

    When it gets to it, enemy movement squares should use a different color then players.

    Maybe hue enemies and players different colors?

    Things to consider:

    Didn't notice a difference at this point, but later on, if back attack, have higher critical chance.

    "Pass" and "end" to end turn after an action instead of always using guard.

    Other thoughts:

    When magic and some other attacks are implemented, will they have "range" and "Attack Areas" similar to other tactics games?

    I've been hoping something like this would come out for a while.
  6. This is such delicious awesomeness ; ^ ;

    *Hands you cookie*

    Please keep working on this, so much potential!
  7. Updated.  Fixed many bugs and now actors can use skills.  Will do states and AI next.
  8. The following message is received when a enemy dies in the regular battle system.  

    STABS Game Battler line 19 NoMethodError occured

    undefined method 'set_collapse' for nil:NilClass

    Your side however, seems to work without issue.  You should probably display the action log so that they know how much damage was dealt etc when you carry out the action. 
  9. I actually fixed that bug after the last upload.  There are known glitches in general, even in the TBS scene.  I've only been working on this for about a week or so.  I am hoping to have a full working version by next week.
  10. Forgive me, as I may just not be reading the OP correctly, but is this for VX or Ace? I've been waiting forever for an Ace Tactical Battle script for a project I have planned. If this is for Ace, then you have my full support. It looks like it'll be great!
  11. Yes, it's for VX Ace.
  12. Found great use for this in my little side-project.

    Come to ask; Any terms of usage?
  13. Will be put in full once it is completed, but in summary, free for non-commercial, otherwise $$$.
  14. Is it normal that you could control your opponnent? or its incomplete and I am missing some thing?

    other wise great job, but I don't feel its a battle system (yet), I mean the enemies are not moving are they?

    also I am really hoping that this script uses Alised Method.
  15. Sievnn said:
    Is it normal that you could control your opponnent? or its incomplete and I am missing some thing?


    other wise great job, but I don't feel its a battle system (yet), I mean the enemies are not moving are they?
    Zetu said:
    I haven't programmed AI yet! (There's a reason this is still Pre-Alpha)


    This is more for a show-off than to actually be used at this point, obviously.
    ^ That.
  16. Well..... that is not nice >.<

    TBS is one of the most rquested requested scripts.
  17. And there are several TBS systems with working AI's that you can take a look at if you are only interested in the final working product.
  18. Tsukihime said:
    And there are several TBS systems with working AI's that you can take a look at if you are only interested in the final working product.
    I haven't seen one for Ace on here other than this one. GubiD's working on an Ace version of his script, but those aside I haven't seen any others.
  19. Tsukihime said:
    And there are several TBS systems with working AI's that you can take a look at if you are only interested in the final working product.
    Well their is one but it doesn't Alised Methods.

    I would like some thing that works both ways. =/

    Yes their is one COMPLETE and bug free, and translated.

    How ever I would like STABS to continue because it allow you to battle in both styles.
  20. sabao said:
    I haven't seen one for Ace on here other than this one. GubiD's working on an Ace version of his script, but those aside I haven't seen any others.
    Actually there is. However latest version is in Japanese only and it has a few bugs.