Just a suggestion but any way you could make a way for players to choose difficulty after they click start game so they would choose which difficulty they want to play on and be stuck in that difficulty for that save file?
[SSG] Difficulty Setting
● ARCHIVED · READ-ONLY
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This is specific request, I guess. From quick skimming on yanfly's script, this shouldn't be hard. I'll work on it this weekend.Suppose you could add custom values be affected by the difficulty too?
For example if people use Yanfly's Job Points plugin.
This plugin don't have any visual change from default system. It only modify data. For enemy stats, I usually check things using debugging console (f8). For shop, It's easier to check.could someone show me what this looks like in game if it was set up properly?
In case you don't know, i usually wrote
$gameTroop.members()[0].mhp
to check enemy mhp and compare it with my database.
You can do this by disabling difficulty on option menu and make simple text choice event for this (see plugin command explanation). Player won't be able to change difficulty until you provide them another event to change difficulty.Just a suggestion but any way you could make a way for players to choose difficulty after they click start game so they would choose which difficulty they want to play on and be stuck in that difficulty for that save file? -
Today steam updated my version of RPG maker mv and afterwards this plugin stopped working.
Here is the error:
TypeError: Cannot set property '1' of undefined
at Object.SSG_Heartbreak.scanDifficultyNote (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:268)
at Object.SSG_Heartbreak.scanData (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:217)
at Object.SSG_Heartbreak.loadEnemyDifficulty (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:205)
at Scene_Boot.update (/C:/Users/Cris/SkyDrive/Rpg%20Project/Project1/js/plugins/SSG_DifficultySetting.js:487)
at Function.SceneManager.updateScene (rpg_managers.js:1673)
at Function.SceneManager.updateMain (rpg_managers.js:1641)
at Function.SceneManager.update (rpg_managers.js:1576)rpg_managers.js:1618 SceneManager.catchException
Anyone else having this problem? -
@mojo: sorry, I was busy creating graphics for my project. I'll PM you once I've done with that compatibility.
@clitvin: I don't have any problem with recent updates. And i couldn't reproduce your error even with online project. -
put this in the note tag of one of your enemies to cause the crash...
<steal: i, 1, 0.50, 1, 1>
or this
<test: 1> -
@clitvin
I... am indeed dumbest person in the world. I make stupid syntax flaw.
Line 263
if (_bool = true && !!_line.match(_regex)) {change it to
if (_bool == true && !!_line.match(_regex)) {thanks for detailed report!
@Mojo907
check your PM -
Works like a charm. I'll let you know if I find anything else.
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Excellent work Heartbreak61, and thanks for the help!
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Will there be the ability to change actor stats the same way it does for enemies? or does it already do that?^^;;
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ah, finally..
i can use it.. :3
thank you for fixing the error.. :3 -
@twilightknight1: I'm afraid no, for public use. To be honest, I don't like to set it up using json as it's not user friendly for people who don't have knowledge on javascript. adding more option will complicate things more than it's now.
@radis: why didn't you just give me PM about your error earlier -_-"a -
First, thank you for this awesome Plug-in !
Could you please add an option to multiplicate the score of this plugin:https://github.com/Dekita/DMV/tree/master/Online/Highscores
Based on the difficulty ? -
So during a playtest, I get these errors. Probably not intentional, and if it can be fixed, great, if not, I'll work around it.
Spoiler

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Whenever I edit the difficulties.json (and under no other circumstances) I get "Uncaught SyntaxError: Unexpected token b".
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Hello, I'd like to report an error. Whenever I change the difficulty on the settings, it says "TypeError undefined is not a function". Is there any way to fix this?
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The links are dead.
Can someone reupload the plugin?
Thank you. -
I have v1.01 but nothing later unfortunately. If anyone has 1.03 it would be greatly appreciated.
Keep in mind I have my difficulties.json set to my own difficulties.
The plugin is attached but I had to upload the json to mediafire -
Your dropbox links don't work.
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Links are dead. Does anyone have the latest version of this plugin and the Difficulty.json file?
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The version 1.0.3
http://www.mediafire.com/file/r4za7647d4hhp3r/SSG_DifficultySetting.js