Sprite Problem

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Started by RileyWolf 9 posts View original ↗
  1. Whenever I play test my game, my sprite is invisible. It's just not there. I can move around but I don't know where I'm going because the sprite won't show. The sprite is in my initial party and I haven't activated ANY events. I also set a starting position. Additional info: this is a Pokemon Essentials project and I'm using RPG maker XP
  2. You've posted in the VX Ace forum. In VX ace you would need to set transparency to off in the database, not sure if it's the same for XP? If not, someone should hopefully move your thread so you can get engine-specific help. Good luck!
  3. there are three possible reasons for an "invisible" player (all happened before):


    1) In Database, System the flag "Transparent ON" is set (top right area)


    2) On your starting map, the an event turns "Transparent ON" by command


    3) In Database, Actor, your main actor has not been set to have a sprite.


    Edit:


    In the case of RMXP, it can be the second or third option only - the database does not have a default setting for the flag.
  4. Andar said:
    there are three possible reasons for an "invisible" player (all happened before):

    1) In Database, System the flag "Transparent ON" is set (top right area)

    2) On your starting map, the an event turns "Transparent ON" by command

    3) In Database, Actor, your main actor has not been set to have a sprite.

    Edit:

    In the case of RMXP, it can be the second or third option only - the database does not have a default setting for the flag.
    -So how would I turn transparency off?
  5. if it's transparent because of 2), then check your common events and all events on your starting map until you have found the event that contains the command "transparency ON" and remove that command. Because if it's transparent because of this, then it's transparent because you commanded it to be transparent sometime in the past and just forgot where you placed that command.


    if it's transparent because of 3), then go to your actor database and set a sprite for the actors.
  6. Andar said:
    if it's transparent because of 2), then check your common events and all events on your starting map until you have found the event that contains the command "transparency ON" and remove that command. Because if it's transparent because of this, then it's transparent because you commanded it to be transparent sometime in the past and just forgot where you placed that command.

    if it's transparent because of 3), then go to your actor database and set a sprite for the actors.
    Yeah, I'm sorry about putting this in Ace. I wasn't paying attention. Also, I didn't put any events in the starting map at all....
  7. RileyWolf said:
    Yeah, I'm sorry about putting this in Ace. I wasn't paying attention. Also, I didn't put any events in the starting map at all....
    Then it's either a common event, or you removed the sprite from the actor (or you entered scripts that messed up the engine).
    Show us a screenshot of your actor page to check this.
  8. Andar said:
    Then it's either a common event, or you removed the sprite from the actor (or you entered scripts that messed up the engine).

    Show us a screenshot of your actor page to check this.
    I don't think it's any of those. I do have a sprite for the actor, I checked the common events, and just in case, I deleted the project and started a new one. But it still doesn't work.
  9. I have moved this thread to the XP Support forum and deleted your other post that you made as this one has answers and the other doesn't. Next time, just report your thread and ask a mod to move it, rather than posting a new one.


    I don't think XP has the transparency option, does it? Check the System tab and see if there's anything there about transparency. If there IS an option, make sure it's Unchecked.


    Check your actor tab and make sure you've given your actor a sprite. Check the System tab and make sure that actor is in your starting party.


    Do you have any additional scripts (maybe something that displays a parallaxed map, which might be putting the map ABOVE the events/player - or ANY other script)?