Sprite Issue

● ARCHIVED · READ-ONLY
Started by EHEBrandon 7 posts View original ↗
  1. Okay I'm having a sprite issue... As you can see in the picture below the enemies are facing the wrong way from the character... The player sprites work fine but it's the enemies that are glitched up.. So I'm wondering how I could fix this issue and move them to the apporpriate locations...

  2. It looks like your using a sideview battle script. Could you tell us what it is?
  3. CorneredCosmos said:
    It looks like your using a sideview battle script. Could you tell us what it is?
    Honestly I don't remember where I got them I just remember its three different scripts and its by Victor.

    List:

    Victor Engine - Base Module

    Victor Engine- Animated Battle

    Victor Engine - Actors Battlers

    That is what the scripts say for the title at least and I love them.. I just want to fix the placement issue of the sprites.
  4. I use victors myself, and I checked one of my older projects that use Charactersets like yours and it works without any placement issue. I am unsure of what you could be doing wrong... you are using the default characterset method correct?

    If you don't mind you can send me a PM and I can look through the project to try to find the root of the problem.
  5. Hi, to answer your questions :

    1) Enemy sprites facing wrong direction :

    Victor's Animated Battle uses Holder's style Animater Battlers by default.

    - Look at his script line 402 - 418 for samples on how to readjust your enemy's battler to other than Holder's style.

    - Explanation on the 'settings' can be found in his User Manual on his blog.

    2) Placing enemy sprites in appropriate locations :

    - Go to the 'Troops' tab in your project's database and move the battlers around the provided screen. The animated ones will appear according to where you place the static ones.

    - Use the Battle Test option to help fine-tune your desired location.
  6. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Please provide links to the scripts, not just their names, to save people having to go searching.
  7. Just to let everyone know this has been solved. :)