Splash Screen Map

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Started by Tsukihime 12 posts View original ↗
  1. This script allows you to create splash screens using events. When the player launches your game, a special "splash screen map" will be loaded and start running.


    You can use events in this splash screen map to set up your opening sequences, such as any splash screens using "show picture" events, animations, messages, screen fade-in fade-out effects, and so on.


    You can create unique splash screens with no scripting knowledge required!


    splashscreenmap.jpg


    Download


    Get it at Hime Works!
  2. I don't get it 100%.

    Is this like in the Game Lufia II, where, when the player don't hit start in a amount of time, the introscreen will go away and an introscene will load which we can Event? ^^
  3. From what I got out of it, Its a map you can set-up with events in order to create a "cut-scene" before the title screen.

    Great Job Tsukihime! :thumbsup-right: :thumbsup-right: :thumbsup-right:
  4. Oh very nice indeed! :D
  5. The name of the script is rather misleading, as "intros" are usually related to some sort of cut-scene in your game.


    I will rename it to something more intuitive like "splash screen map", since what I'm doing here are basically Splash screens


    Also, by request, I have added a "skip button" so that players can skip the splash screen.


    Assign this in the configuration.
  6. Is this the same as having it as a title screen? or will I need my own title screen?
  7. You'll need your own title scene (or just use the default title)


    This is stuff that runs before the title scene (actually it is hardcoded to load the title scene afterwards, which may be incorrect)
  8. so if I understand this script this happens like one of those "intro movies" to a game, so we go game creator logos -> intro movie- > start screen ???
  9. Yes, it would cover both the game creator logos as well as the intro movie. Or basically anything that should be run before going to the start screen.


    Those logos could be easily done by setting the screen tint to pitch black and having pictures fade in and fade out.
  10. Understood. thank you.
  11. I had a addition feature request.

    Have an option to require a button input to continue so I could just have the characters of the map keep doing things until an input is made.
  12. What is the difference between that and the skip key?