Looked around and couldn't really find anything for this.
Is there a way to change a weapon's attack animation (just the animation, not the skill) when a state like the RTP's Fire Force is applied?
An example:
Ralph has Steel Sword equipped.
-default attack animation is Slash Physical
Ralph uses Pyro Potion
Ralph has the Fire Force state
- attack element changes from physical to fire
Ralph attacks slime
Slash Fire animation plays on enemy slime
My current battle system uses YEA and Yanfly Visual Battlers:
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/
Is this doable?
Spellblade weapon animations?
● ARCHIVED · READ-ONLY
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Scripting is probably the only way to do what you want simply. Otherwise the only way i can think of to do it is with common events and lots of conditional branches.
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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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@Shaz - sorry! I didn't know it would end up being a script request.
@ Droe - eeshk. I was worried about that. -
Bump?
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I know this is an older post, but I was curious if anyone had figured out how to do this.
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If you are willing to switch to a different battle system, theo's sideview system allows it
link:
http://forums.rpgmakerweb.com/index.php?/topic/29231-theolized-sideview-battle-system-version-14-is-up/ -
If you don't want change the battle system, there's alternative
http://forums.rpgmakerweb.com/index.php?/topic/28410-conjure-weapons-in-battle/
It uses skill to force change equipped weapon
So you could change the animation
Tho, I'm not sure if it will compatible with your battle system -
@awesomecool: You know, I've considered that one, but don't you need to make a full set of sprites, with all the different poses and things? Or will it run on just the default, rtp sprites?
@theo: I suppose the above question should be directed at you.
Also, with the script you linked, does that change the weapon? Like, its stats and everything? Or does it just change the animation and element tag? -
For theo's system, you can use anything (including rtp sprites), you just need to set it up.
It has more customization too (though is more complicated). -
Rrrrreally? Hmm.... I may have to consider that. As soon as the holiday season is over and I regain my humanity, I may try that out.
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You can even use static battler for both actor and enemy@awesomecool: You know, I've considered that one, but don't you need to make a full set of sprites, with all the different poses and things? Or will it run on just the default, rtp sprites?
Though, you need to do extra work. It doesn't like yanfly visual battler where you could plug and everything works
Just like the name of the script. It changes the weapon as well as the stats@theo: I suppose the above question should be directed at you.
Also, with the script you linked, does that change the weapon? Like, its stats and everything? Or does it just change the animation and element tag?
And everything will come back when the battle ends
I haven't tried myself. So if you have questions, contact the scripter