Spellblade weapon animations?

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Started by captainproton 12 posts View original ↗
  1. Looked around and couldn't really find anything for this.

    Is there a way to change a weapon's attack animation (just the animation, not the skill) when a state like the RTP's Fire Force is applied?

    An example:

    Ralph has Steel Sword equipped.

    -default attack animation is Slash Physical

    Ralph uses Pyro Potion

    Ralph has the Fire Force state

    - attack element changes from physical to fire

    Ralph attacks slime

    Slash Fire animation plays on enemy slime

    My current battle system uses YEA and Yanfly Visual Battlers:

    http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

    http://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/

    Is this doable?
  2. Scripting is probably the only way to do what you want simply. Otherwise the only way i can think of to do it is with common events and lots of conditional branches.
  3. I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
  4. @Shaz - sorry! I didn't know it would end up being a script request.

    @ Droe - eeshk. I was worried about that.
  5. Bump?
  6. I know this is an older post, but I was curious if anyone had figured out how to do this.
  7. @awesomecool: You know, I've considered that one, but don't you need to make a full set of sprites, with all the different poses and things? Or will it run on just the default, rtp sprites?

    @theo: I suppose the above question should be directed at you.

    Also, with the script you linked, does that change the weapon? Like, its stats and everything? Or does it just change the animation and element tag?
  8. For theo's system, you can use anything (including rtp sprites), you just need to set it up.

    It has more customization too (though is more complicated).
  9. Rrrrreally? Hmm.... I may have to consider that. As soon as the holiday season is over and I regain my humanity, I may try that out.
  10. captainproton said:
    @awesomecool: You know, I've considered that one, but don't you need to make a full set of sprites, with all the different poses and things? Or will it run on just the default, rtp sprites?
    You can even use static battler for both actor and enemy

    Though, you need to do extra work. It doesn't like yanfly visual battler where you could plug and everything works

    captainproton said:
    @theo: I suppose the above question should be directed at you.

    Also, with the script you linked, does that change the weapon? Like, its stats and everything? Or does it just change the animation and element tag?
    Just like the name of the script. It changes the weapon as well as the stats

    And everything will come back when the battle ends

    I haven't tried myself. So if you have questions, contact the scripter