Spell Effects

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Started by Kain.Oborin 7 posts View original ↗
  1. I've been trying to experiment with spells and there effects, however I've run into a bit of a wall.

    I have a... potential skill (only potential if I can't figure out to make it work), that deals a large amount of damage to enemies, and then as an after effect increases the stats and resistances of the user. However, looking at screen, it appears that the skills additional affects will only affect the enemy.

    Is there a way to have a skill damage the enemy and buff the user at the same time? Preferably without a script. However, I'm willing to implement one if necessary.
  2. You could use the damage formula to add states to the user...

    Code:
    a.add_state(id);and so on;damage_here
  3. I'd like to confirm if I may.

    So I can have the spell target the enemy, deal the damage to the enemy. But use the Damage formula to add states to the user of the spell?
  4. Yup, using the formula I posted above. Just make sure that the damage is always last, else you won't deal any damage
  5. Thank you very much. I'll be sure to remember that.
  6. That would be overkill though for something as simple as giving states to the caster... :)