I have a character that basically works as a white mage, that can only heal, cannot attack, cannot receive damage, and can't die (though of course I have made it so that the game ends if the other character does). I digress, this makes the battling rather a luck thing, considering when the monsters will attack the unkillable character in comparison to the main one.
Is there a way to make it so that the monsters never attack the unkillable character?
Specific actor ignored by enemies?
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Without Scripting you can use Battle events for every single troop to write AI using Force Action to only target specific characters. However you would have to make an event driven AI for every troop in your entire game to do it this way.
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Umm... I'm a little confused. I have no idea what any of that meant...Without Scripting you can use Battle events for every single troop to write AI using Force Action to only target specific characters. However you would have to make an event driven AI for every troop in your entire game to do it this way.
Also in case it helps at all I don't use random encounters. All of the monsters are roaming events. -
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EDIT: I'm gonna go make a post in the script request forum.
After lots of testing around, using different characters, deleting evasion rates, upping attack power (because I've noticed that if an attack is too weak in comparison to the attackee then it won't have any effect... which is something I need to ask about later), this doesn't work... :c -
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(Oh gosh please tell me I'm in the right forum for this.)
I have a character that functions as a white mage. He can't attack, can't be damaged, and can't die. But this makes battling sort of a luck thing... since you know, the monsters could always attack that character instead of the characters that can actually fight.
Some kind of a script that makes enemies ignore a specific actor would be greatly appreciated! -
you gave up too easily on the Non-Scripted solution. I included more information to help in the first topic.
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EDIT: Dammit... Doesn't work. Looks like a Yanfly script disagrees.For the battle event Set the Condition to (End of Turn) and (Turn No.) set to 1 + 1 *x
For the Span of the battle event set it to Turn
also delete the attacks for them in the enemies tab of the database
I just tested it, they only attack the first player in the party this way

Okay, I'll test this out.
And I wanted to say sorry for giving up too fast :\ I'm on this forum a looooot for help, and for like 80% of my questions, after the first reply or so a mod will transfer it to the scripting section. So I figured I'd just skip that and go straight there myself. -
Mmmmmstill not working despite our best efforts... u_u A script would still be appreciated.
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You didn't say you were using other scripts, that could effect if this works or not. This will work with stock scripts.If you are using incompatible script then you will either need to get different ones or you will need a scripting solution.
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Merging. No point having two threads for the same thing both active.
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That's very easy, and forget anything about scripting or eventing as that is absolutely NOT needed.Is there a way to make it so that the monsters never attack the unkillable character?
Go to the class or actor in the databas and add a feature
SP-Parameter
TGR * 0%
TGR is the target rate for the enemies, dropping it to zero means the enemies will never target that actor.
Edit:
Don't confuse it with TRG from EX-Param, that's something different) -
It works yaaaay!That's very easy, and forget anything about scripting or eventing as that is absolutely NOT needed.
Go to the class or actor in the databas and add a feature
SP-Parameter
TGR * 0%
TGR is the target rate for the enemies, dropping it to zero means the enemies will never target that actor.
Edit:
Don't confuse it with TRG from EX-Param, that's something different)
Eep, I'm really really sorry for all of this mix-up and trouble... I hope I didn't annoy anyone.
Welp, case closed then :3


