Specail continue, and save script. (May be hard.)

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Started by MooshraKun 11 posts View original ↗
  1. OK this one is a little hard to explain let me start out like this.

    This scipt(s) work behind the scenes.

    Ok first part is an actor id based save alittle harder to explain. Basically when save is selected based on the first actor in the party they get their own save file, and it saves with out pulling up the save menu.

    Then when load is selected it doesn't pull up blank save files. So like when there is one actor saved only that actor appears and if two are saved then those two are. I am doing this with three charcaters.

    I am trying to mimic a perfect kingdom hearts birth by sleep story system where when you slect new game it gives you the choice between 3 people then once you completed all three select new game again it gives you an option to do the final story. I will do this by at the end of thier three stories a switch is activated and when new game is active at the begging of the game i will do an evented switch check to check if all three switches are on and if so then I will give them the option to do the final story. I know you could do al of this on one save file but I think doing this makes it nicer on the player this way they can freely play any of the stories at any time so they don't have to stay on that one charcters story just like in KHBBS.

    Those who make this I will be truley greatful to.
  2. Switches being on/off is only stored in the save file. A fresh new game will have nothing turned on or off, you could turn on certain switches as the first act after the user hits New Game (this doesn't require a script, merely an event) but it would be the same switches turned on no matter what.

    As for the rest, I don't really understand what purpose it serves. Try explaining its use from a player's standpoint. Why should I as the user care? How does this work as the player sees it?
  3. You ever play the PS game Threads of Fate?

    or better yet, remember Squal and Leguna from FF VIII.

    SPOILER ALERT IF YOU HAVEN'T FINISHE FF VIII!!!

    Spoiler
    Squall and Leguna don't meet up in until near the end of the game, however, when Squal takes over Leguna's body in the visions of the past, certain things Leguna does will affect Squall later on.

    Example, Leguna notices a flimsey door on the floor, and loosens it, thinking his persuers would fall into it.

    That door later in the game is now OPEN and gives you a chest.
    END SPOILER

    Another example would be something like Suikoden, where you follow 3 characters until they are forced to join up. Again, certain things one does (switches) carry over to when you go through the same maps with other charcaters.

    Of course, there is the Darkenguard. You beat the game, get an ending, and access a new charcter, then start a new game as the initial character or the new character.

    In any case, I would assume events would be the best way and not a forced NEW GAME start.

    If a script was used in this, you would have to adust the game read scripting and have it look for a save, load switches, look for the switch/variable in question. If it's there, continue loading what you need, or restart loading with default datas.
  4. I already know all of this I was wondering if some one could make a script like this because I just think that this would make things easier for me because I want to make a game similar to Kingdom Hearts Birth By Sleep. I know that I could make the basics in eventing but wanted a more advanced system, but thanks for trying to help guys glad you replied. I just like to imitate the story method of KHBBS.
  5. Deilin was explaining it for me, I have no idea what you were asking for. As your explanation was difficult to understand.
  6. Hmmm.... I don't know how to explain it better. I want a story system like KHBBS I guess where you have to start a new game to choose a new story but having select switches carry over if on, but actors have their own save files that only that actor can save to. Then when you load the game it doesn't pull up empty save files, but only pull up save files for what ever actors have save files. I guess I can do with this. Hmmm....How to explain better?
  7. Let's think about the basics here:

    1: NEW GAME.

    I would suggest a NEW FROM SAVE option on title menu.

    You will need the NEW FROM SAVE read the save spot 1 and look for a variable that should = 2, meaning actor 1 completed their part, and now player 2 is up.

    have it look for a save file 2 for that variable and see if it = 3 (opens save 3 from there) or start actor 2s story if it still 2 or save doesn't exist.

    (similar for save 3 and 4)

    2: One save for actor_id

    A script will have to signify if actor_id is i your main actor and only access the specific slot when saving. could be done a few ways.

    3: Switch which to switch.

    you will need to signify which switches are key and kept, and turn off any that are needed for the story now and turn them off so they can be used. Probably best done by event since you can batch switch on and off, especially of the kept triggers are later switches.

    deffinately an off mix of problems. This one might be a little out of my league, though the save file based on actor id should be fairly easy.
  8. Yah that would work I guess I could work around a few ends making the final story a short unsavable one. I would like everything you posted to be the script and thanks for trying.

    Although I guess their is one minor setback I am having the player choose their actor so they can play a certain story as much as they want but it will overwrite that actors id slot if their is already a save for that actor.

    You see I guess I should explain more. When the character completes his story a switch is activated and then at the begging of the new game a switch check is done to see if all 3 switches are on then sends them to the final story's starting map. This is what I came up with to reduce the extra save feature.
  9. bump. any one know this is a hard one.
  10. Thanks for pointing that out it will help but I would like the actor id save to keep the save files clean but thanks again. I updated my post taking ut the new game request.