Speak to an NPC without it turning

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Started by Vexeno 6 posts View original ↗
  1. I have an injured NPC that I've animated so it slowly opens and closes it's eyes. Is there anyway I can set it up so that when the player speaks with the NPC it won't jump to another frame?
  2. Nevermind, just figured it out. I just need to paste the same frames from the left column all over the character tileset.
  3. Also, thank ya, that works much better.
  4. Works perfectly!
  5. Vexeno, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Please just use the edit button to add extra information to your post, if it's the last one in the thread and less than 3 days old :)


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