Spawning objects in a cinematic.

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Started by Spectre216 9 posts View original ↗
  1. I've looked through tutorials and several pages on google without finding any really helpful information about what I am trying to do. In a cinematic the player summons one of the characters.  How do I have the new character spawn on screen and how do I place them where I need them?  I feel like there would be a simple solution to this issue but I have yet to find any that didn't go straight over my head.  If anyone can help or lead me in the right direction I would greatly appreciate it.
  2. Spectre216 said:
    I've looked through tutorials and several pages on google without finding any really helpful information about what I am trying to do. In a cinematic the player summons one of the characters.  How do I have the new character spawn on screen and how do I place them where I need them?  I feel like there would be a simple solution to this issue but I have yet to find any that didn't go straight over my head.  If anyone can help or lead me in the right direction I would greatly appreciate it.
    Is the char meant to be in party, is it a NPC on a map, are you in battle when you play the movie, ect?

    We need a lot more details on what is going on.
  3. Hey there,

    The new character would be a new event, place the event where you want it to appear and then you can do a few things, I suggest changing it's default opacity to 0 (In the Event Window look for Autonomous Movement > Custom > Move route... > Change Opacity). And then just witch it back to 100 when you need it with your controling event.

    Altho' Zoitor is right, it may vary depending on the situation. 

    Hope it helps.

    Cheers. 
  4. What you call "cinematic" is called a "cutscene" by the RM community.


    You cannot "summon" something, you can only pretend to have summoned an event by having that event invisible until the moment when you need it, and then turning it visible (perhaps even after playing an animation on the invisible event).


    There are several ways to turn an event invisible, but the easiest is to use a multipage event and switches. Have the event consist of two pages, one page without sprite and the other with the sprite of the summoned thing, then when the summoning should happen control the switch that activates the second page of the event.


    Depending on where the player should stand and where the summon should appear, you also might have to use different priorities or change location of the event before the summoning.
  5. Andar said:
    What you call "cinematic" is called a "cutscene" by the RM community.

    You cannot "summon" something, you can only pretend to have summoned an event by having that event invisible until the moment when you need it, and then turning it visible (perhaps even after playing an animation on the invisible event).

    There are several ways to turn an event invisible, but the easiest is to use a multipage event and switches. Have the event consist of two pages, one page without sprite and the other with the sprite of the summoned thing, then when the summoning should happen control the switch that activates the second page of the event.

    Depending on where the player should stand and where the summon should appear, you also might have to use different priorities or change location of the event before the summoning.
    Oh the OP meant a cut scene, I thought the OP was referring to adding a movie.. Well in any case it would be dealt with the same way, but we still need to know if the player is in battle or not.

    When someone uses the term summon, I natually assume they are in battle, and adding a actor/using a skill, while spawning usually refers to something on a map, so the wording had me confused.
  6. Not in battle.  The person being created would join the pc party. Sorry if my wording messed anyone up.  
  7. Spectre216 said:
    Not in battle.  The person being created would join the pc party. Sorry if my wording messed anyone up.  
    Yea, this is done just by the use of switches, with a multiple page event. You basically just mave a event's graphic appear, and disappear by using a switch to change the page of a event.
  8. Think I got it all working now.  Thanks for the quick and helpful responses everyone.
  9. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.