Hey!
I've been trying to learn my way around Yami's Battle Symphony script, but I keep running into a rather frustrating issue. Regardless of what I try typing in the notes box, my characters also use their skills and attacks in the normal way (stepping forward a bit, dealing damage, then stepping back, much like they do in Yanfly's 'visual batters' script). After they do that, they then proceed to do what I tell them, resulting in a rather odd and unintended 'double strike' style move...I've tried pretty much everything I could think of, and I must've spent a couple of hours trying to figure it out on my own. I have no doubt that I'm missing something incredibly obvious, but I just can't see it D: Oh, and I should probably mention; I'm not running any other scripts, either.
Thanks in advance for your help~!
SOS! Battle Symphony Issue! Please send help ;-;
● ARCHIVED · READ-ONLY
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Can you provide a link to the script you are using, and also some screenshots of the settings you have put in the notes boxes?
It might just be something simple, but a lot of us tend to work better if we have pictures for reference.
Also, have you checked with the script author if this is in fact a known issue in their script, or if it is just isolated to you? -
Yessir, I certainly can! The download link is in Yami's Github page here: https://github.com/suppayami/rmvxa-collection. Also, the guide I've been using to help me along is over here: http://https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit#. Unfortunately, there doesn't seem to be an actual blog or website up for it at the moment :/Can you provide a link to the script you are using, and also some screenshots of the settings you have put in the notes boxes?
And here's a screenshot of the specific skill I was testing the script on:

Basically, the end result (as far as I can tell) should be that the user runs up to the target, an animation is played, damage is calculated, he runs back, and then his turn ends. What it actually does is play all of that after doing an old, final fantasy-style 'step forward, animation on enemy, step back'. So in the end, it still technically does what I'm asking, but only after it's completed this frustrating nonsense! C'mon, script, make up your mind xD
And yeah, I've spent quite a bit of time searching around for solutions to this issue, but I wasn't able to find one. So as far as I know, this is pretty much isolated to me ^_^;
Thanks a bunch for your willingness to help so far! I really appreciate it :) -
the link to the documentation doesn't work, but looking at your skill screenshot - where is the closing notetag?
If I remember correctly, you'll need to close the action description to state where it ends, and I'm not seeing that close... -
You've also got a couple of skills named Attack there. Are they both set up the same way? Are you sure the one you're looking at is the one they're using?
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Hm, I didn't think that closing tags were really necessary unless there were any other tags after it, but I tried adding them anyways. There wasn't any noticeable difference :/ Thanks, though! :)the link to the documentation doesn't work, but looking at your skill screenshot - where is the closing notetag?
If I remember correctly, you'll need to close the action description to state where it ends, and I'm not seeing that close...
Oh, and sorry about the broken link! If you wanted to access the manual, this link (https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit?usp=sharing) should work. If it's still broken for some reason, a google search for 'Battle Engine Symphony Manual' should display the proper link as the first result :3
Yep, I tried both of them out, and they each do the same thing. I only made Attack 006 in a desperate attempt to see if starting over on the skill would change anything ^_^;You've also got a couple of skills named Attack there. Are they both set up the same way? Are you sure the one you're looking at is the one they're using? -
The manual specifically states that they are neccessary, so you shouldn't omit them - you'll never now what strange effect might result, because Symphony is too complex to be understandable in a short time.The manual states that target action is only part of the entire skill action, and you'll only override the target action sequence - could it be possible that the rest of the display (what you want to be removed) is not part of the skills target action, but (for example) part of the setup action (that is always displayed before the target action)?Hm, I didn't think that closing tags were really necessary unless there were any other tags after it, but I tried adding them anyways. There wasn't any noticeable difference
Have you tried to add the notetags to override the other parts of the action sequences (like setup and finish) with empty action sequences?