Some scripts request need for a bar game

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Started by Evan Finkel 8 posts View original ↗
  1. This will be going to be a long request.  

    NOTE* These are required for a bar/brewing/zymurgy game.

    1. A script which allows random customers to come in bar with random order for drinks and random sprites, I tried this is not available to done with events. EXTRA FUNCTIONS- I want a balloon in front of customers with the name or icon of drink they want to show what they are asking/need for. +, after giving them their order, 3 seconds later they automatically goes back to the outside of the bar.
    2. A clock script, which shows a clock with full time. Here's the timing: Begin- 12:00 pm End- 10:00 pm .. NOTE* The remaining customers go outside automatically when bar timing ends and stops the music when end.
    3. A script which shows a message window at the bottom with the gold we collected today, the rates, A , B or C
    4. A script which shows what's the day. e.g - Day#1 , Day#2.
    5. Very drink has a value, after the costumer has drunk their drink they pay the gold which I set on the database.
  2. Can you be more descriptive in how they all hang together?


    Are you saying you only want a clock with 10 digits on it? Or all 12, but it only goes from 12pm-10pm? Got a mock-up image?


    What are the rates for? How to know which one to show?


    How to know what the day # is?


    You need to explain in much more detail how it's all going to work (it's actually all just a single script, not multiple scripts, and everything needs to work together).


    Also - costumer = someone who wears a costume. Customer = someone who buys something from you.
  3. Are you saying you only want a clock with 10 digits on it? Or all 12, but it only goes from 12pm-10pm? Got a mock-up image?

    All 12 but it only ends at 10pm. Clock should be white, simple with no designs.

    What are the rates for? How to know which one to show?

    If we do our quickly and not leave any customer, then we get A. If we leave some of them, then B. If we leave many of customers, then C.

    How to know what the day # is?

    Just with a normal text in the top right of the game.

    *Some forgotten features here.

    • Customer can only wait for 3 minutes, after 3 minutes he/she leaves the bar.
    • After the bar time ends, I want a ring sound. (it's already included in the ace RTP as Bell1) and after the time end, for 8 seconds, fades out the screen (Full black screen) and plays the ME: Inn (It's in ace RTP.) That would feel that the player is sleeping, and then after sleeping, begin the day again to start next day of bar.
  4. Your descriptions are not good enough for a scripter.


    "If we do it quickly, they get A". What is quickly?


    "If we leave some of them, then B". What is some? What do you mean by "leave" some of them?


    "Normal text in top right of game" - yeah, fair enough, but where does the day # COME FROM? Is the script supposed to control that? How? What are the rules for going from one day to the next? If it's external to the script, WHERE does it come from?


    You need to explain EXACTLY what happens - what triggers it to start, what happens while it's running (step by step, not just "customers come in, you serve them, they leave" - DESCRIBE EVERY LITTLE THING)


    You've got it all in your head, but none of us are mindreaders, and by not describing things in painstaking detail, you are leaving the scripter to guess, which means you are NOT going to get what's in your head.
  5. "If we do it quickly, they get A". What is quickly?

    Quickly means if we don't make our customers wait longer and serve them the drinks in correct time, I mean fast.

    "If we leave some of them, then B". What is some? What do you mean by "leave" some of them?

    If we leave some of customers, leave means make them wait longer and they get angry and leave our bar.

    "Normal text in top right of game" - yeah, fair enough, but where does the day # COME FROM? Is the script supposed to control that? How? What are the rules for going from one day to the next? If it's external to the script, WHERE does it come from?

    I don't know much about the ruby but I can say, scripts needs to handle all. When we start the game, it's day#1, and next day after sleeping and then awaking, it's day#2 written there in the top right of game instead of day#1. And then day#3. There are actually 20 days in game. After that, the game ends. 
  6. lol - you don't seem to be getting my point.


    YOU need to TELL the scripter what "the correct time" IS. You can't write a script that says "has the drink been served in the correct time"? You'll get errors all over the place.


    How MUCH longer do they need to wait before they're a B or a C? You need to be EXACT - give NUMBERS.


    The day # thing you can do with pictures and events.
  7.  

    How MUCH longer do they need to wait before they're a B or a C? You need to be EXACT - give NUMBERS.

    A grade - Serving quickly to the all customers WITHOUT MAKING CUSTOMERS WAIT FOR 1 MINUTE.

    B grade - Serving quickly to the 3 or more customers WITHOUT MAKING CUSTOMERS WAIT FOR 2 MINUTES.

    C grade- Serving slowy to the 4 or more customers WITH MAKING CUSTOMERS  WAIT FOR 2.5 MINUTES.

     

    The day # thing you can do with pictures and events. 

    I want them in same style but done with pictures/events? nice idea, though!
  8. Anyone interested?