Okay so when RPG Maker VX Ace was on sale on steam(when it was 80% off) I decided to buy it, it is quite fun so far! I have a question regarding party members.
One of my plans for the RPG I am making involves the main character and his party members getting scattered amongst a dungeon, and the main character has to find all of them. Do the characters lost keep their stats/equips(Level, Equipped Weapon and Armor) when they are found and when they rejoin your party? I dont want one of my characters(level 23 at the moment) to be level 1 again when I get them back.
Also its possible before this point in my RPG to hire an optional party member so I want to make it so the optional party member must also be found along with the other required party members should you happen to get that optional party member before this happens, but if you dont then the optional party member wont be there. It sounds simple enough but I am a tad new to events and horrible with scripts. I would like to use events only for this if possible.
Any help?
Some questions about party members.
● ARCHIVED · READ-ONLY
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Yes they keep all of their stats as long as you do not click the initialize option. Very possible to have optional characters without a script, simply let them join whenever they do and set the defaults in the database to make sure they are close to the players level.
Hope that helps! -
The Change Party Members command gives you the option to initialize the character. If you leave that UNchecked, when they rejoin the party later, they have the same equipment and stats that they had when they left earlier.
For the optional party member, just turn on a switch when they join you, and in the event you create where they're lost, have that switch as a condition (or rather, ONE of the conditions, since you'll need another condition to indicate they've been split up and their sprites should be shown), so that event (for the lost party member) will only be there if they previously joined you. -
Yeah I figured out the party member thing before I looked back at this thread.
As for the optional party member, I am guessing I would have to do the same thing for an event that would stop the player from leaving the dungeon until all the other party members have been found and rejoined? -
Optional, as in might join it is not necessary. So I think if the person finds this person then yes they will join, if not maybe this person will appear latter or just disappear from the dungeon, via a conditional branch triggered from a switch that notifies the dungeon has been completed.
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Well without the optional party member, the main character only has to find his two friends before the game lets him progress, whereas with the optional party member, he has to find his two friends and the hired party member. Thats what I am trying to do at the moment.
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Ah I see, okay then it's simple. Make a blank event with a switch on it that tells it that this guy is in the party, if he is not turn off the switch.
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Okay I just tested the characters, both of the main character's friends show up fine but the hired character does not. Ironically enough I have all 3 set to switches, and all of them are on. Yet only the two non-optional characters appear.
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Set the events to parallel process. Might be the issue.
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No, don't. If you don't know what parallel processes are for, DON'T just use them (or suggest using them) "because it might make it work"
Show us screenshots of your event pages where he should show up but isn't. Include the WHOLE event screen, not just the command list, and if it has multiple tabs, take shots of each tab and post them here. -
OKAY, I just found out its my bad, forgot to set a self switch on the event.
EDIT: It is all working now, so if you want to lock the thread go ahead. -
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