Some questions about ElementsEX

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Started by Seriyu 5 posts View original ↗
  1. Script is here.

    Alrighty, got my previous problem solved! ElementsEX can indeed do what I want with the battle system. But I can't quite... get it to work. I feel like I'm missing something obvious, but I can't seem to find out what.

    Namely, the note in this skill is as such:

    "<obj ele 8>
    <atk ele 8:2.0> <def ele 8:-1.0>

    this raises the attack of fire elements by 2x and lowers defense of fire elements by 2x"

    It should do exactly what was noted. It doesn't seem to do either, though. I saw something about importing mentioned, but I'm not sure what that was referencing, I searched the script and only found a couple of instances, neither of them explaining it. Is the extra text interfering? I can get rid of it obviously.

    I also saw two script related stickies at the top of the forum, but I think they were for script devs? If not I'd be happy to relocate up there.

    Thanks in advance!
  2. Double post because I've found out more, and I'd like anyone that checked to know that, I hope that's okay.

    I fiddled with it, defined elements in more places, and we've moved forward, in the sense that the game is now crashing whenever I use an elementally defined attack.

     

    Script 'ElementsEX' line 372: NameError occurred.undefined local variable or method `elem' for #<Game_Enemy:0xb49b3e8>soooo yeah.

    I looked at (and had a friend look at) line 372 and the variable elem, but I couldn't really make heads or tails of it. Is this busted or am I missing something obvious?

    All I did was add <obj ele 8> to a couple more skills, which caused the skills to crash the game whenever used. If I ignore them and just melee attack it's fine.

    Any ideas?
  3. Seriyu, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    If you have more to add, edit your post to make the changes.


    Since it's appears you're using a script (because NOTHING uses note tags by default), please add a link to the post or blog entry where the script is introduced so people helping you don't have to go searching for it.


    I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
  4. Skills cannot modify the element rate since skills are simply used and doesn't stay on anything... You should put those notetags for element rate modification on a state that the skill will be adding to the target


    also each tag should be in it's own specific line


    also make sure you're testing from a new game rather than a saved file made before the script was added
  5. I'll do that then, thank you!