Some help with Particle Illusion 3?

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Started by David Bergström 7 posts View original ↗
  1. Hey everyone, 
    ​I wasn't too sure whether or not this counted as an RPG Maker query or not, so my apologies if it's in the right spot, but it does directly relate to using VX Ace, so I thought I would at least try.

    Anyway, I recently bought Wondertouch's Particle Illusion 3, and have been using it to make some custom animations for RPG Maker VX Ace. I'm running into some trouble when exporting it to sprite sheet though, and wondered if someone would be able to help me?

    I figured out how to set the 'stage size' to 196x196, and I figured out how to export the animation to a series of images, however when I compile them into a sprite sheet, the order is wrong, and not all of the frames / images show up in the animation editor in RPG Maker's database.

    I understand my problem is really broad and could be any number of things that I may be doing wrong, but if someone could give me a pointer or two, I'd be really greatful! 

    Thanks in advance for anyone who can help me!

     
  2. Look at the RTP animation sheets and see how it's formatted... the help file also lists the limitations of the animation sheets too... For one, if I remember correctly, you can only have up to 5 or 6 cells/frames per row
  3. Ah that's helpful, I'll give that a look. I figured there must be some limitations, but I swear there's at least 4 different ways the RTP animations are formatted. XD

    Thanks for your help!
  4. They all look the same to me, it's just that some have less frames than the others but they all follow the same format
  5. Oh you're right. My mistake, I was looking at attack 1 (which for whatever reason is only 3 across), Darkness 3 (five by five) and one which wasn't actuallt part of the rtp, so it was four across. I confused myself. Thanks for that man, I'll see if I can configure my sprite sheet compiler to do 5 across. Thanks for your help!
  6. Animations have a Pattern Size of 192x192 and 5 of them per Row (~>960).
    If your entire Animation does not reach Duration of 5 Frames, the Width can also be less.
     
    I don't know what you use, but for Sheet Creation I suggest GlueIt, you can add exported Image Sequences

    from PI3 very fast (I recommend to work at 60 FPS and use a Third or Quarter of the Export in Ace since

    it has a very low Framerate (15) for Animations) and set a Value for how many Frames you want per Row,

    you also can look at the Sheet and an animated Preview before saving it.

    As I learned last Year, it saves really much Time in the Creation Process.

    ~あ
  7. Thank you so much for that Akira! That is incredibly helpful!

    I was using a dodgy compiler made in vb.net, and while it was functional, it lacked the ability to change ratios and such. So thanks!

    :D