Some feedback for luna engine

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Started by AwesomeCool 11 posts View original ↗
  1. I am finding Luna engine very fun to mess with so far (and it looks very powerful). :)

    Although I am finding the instructions for some stuff a little bit cryptic or there being too little info for people not familiar of programming lingo (ex: the line that says :ani_rate under under the hp_bar settings in battle config, there is no indication of what it does other then it saying the max is 1.00).

    I suggest that there be clearer instructions in a later version (within the scripts themselves), even though it is a pain to do.  Plus, this could curve down the amount of questions about problems too. 

    Other then that it looks great, two thumbs up ( :thumbsup-left: :) :thumbsup-right: ).
  2. ani_rate will be more in complete : Animation_Rate ? 
  3. I realize that it is for the rate of some animation that deals with the hp bar, but for what exactly, and what is the rate (percentage) based on?
  4. if my guess is good I suppose is for the rate How animate the Hp bar
  5. nio kasgami said:
    if my guess is good I suppose is for the rate How animate the Hp bar
    What happens when you change the number?
  6. hum well for this I don't have anyy answerr maybe people should test it...
  7. I would suggest to make a complete wiki and tell all the features

    I also found that Luna instructions are cryptic even I'm a scripter. I need to dig around the core script just to make sure where they use those configuration lol
  8. We'll see what we can do. We do have a github so people can share stuff though! :3
  9. /me sometimes forget what those options do lol

    I think making a wiki is good, since people can edit and add things too :D
  10. Dr.Yami said:
    /me sometimes forget what those options do lol

    I think making a wiki is good, since people can edit and add things too :D
    I think this would be perfect.
  11. I'm not sure if you have managed to figure out the "ani_rate" and what it means by "Max number". The max number of the ani_rate is shown as 1.00 this being the fastest the animation will go while 0.01 is the slowest I've found, anything beyond this such as; 0.001, 0.0001, will not work and the animation will stop completely. The ani_rate from what I can tell  works from a hundredth of a second(centisecond, fastest) to 1 sec(slowest) therefore if you wanted to tell what your ani_rate was just simply put 1(second) over 100(centisecond); 1/100 = 0.01, 2/100 = 0.02, and etc. So overall to simply put it, the bigger the decimal the smoother the animation will be, and the smaller the decimal, the faster the animation will go.