I am finding Luna engine very fun to mess with so far (and it looks very powerful). :)
Although I am finding the instructions for some stuff a little bit cryptic or there being too little info for people not familiar of programming lingo (ex: the line that says :ani_rate under under the hp_bar settings in battle config, there is no indication of what it does other then it saying the max is 1.00).
I suggest that there be clearer instructions in a later version (within the scripts themselves), even though it is a pain to do. Plus, this could curve down the amount of questions about problems too.
Other then that it looks great, two thumbs up ( :thumbsup-left: :) :thumbsup-right: ).
Some feedback for luna engine
● ARCHIVED · READ-ONLY
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ani_rate will be more in complete : Animation_Rate ?
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I realize that it is for the rate of some animation that deals with the hp bar, but for what exactly, and what is the rate (percentage) based on?
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if my guess is good I suppose is for the rate How animate the Hp bar
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What happens when you change the number?if my guess is good I suppose is for the rate How animate the Hp bar
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hum well for this I don't have anyy answerr maybe people should test it...
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I would suggest to make a complete wiki and tell all the features
I also found that Luna instructions are cryptic even I'm a scripter. I need to dig around the core script just to make sure where they use those configuration lol -
We'll see what we can do. We do have a github so people can share stuff though! :3
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/me sometimes forget what those options do lol
I think making a wiki is good, since people can edit and add things too :D -
I think this would be perfect./me sometimes forget what those options do lol
I think making a wiki is good, since people can edit and add things too :D -
I'm not sure if you have managed to figure out the "ani_rate" and what it means by "Max number". The max number of the ani_rate is shown as 1.00 this being the fastest the animation will go while 0.01 is the slowest I've found, anything beyond this such as; 0.001, 0.0001, will not work and the animation will stop completely. The ani_rate from what I can tell works from a hundredth of a second(centisecond, fastest) to 1 sec(slowest) therefore if you wanted to tell what your ani_rate was just simply put 1(second) over 100(centisecond); 1/100 = 0.01, 2/100 = 0.02, and etc. So overall to simply put it, the bigger the decimal the smoother the animation will be, and the smaller the decimal, the faster the animation will go.