- A less linear adventure rpg?
choose any one you want to, to make a less linear adventure game.
- "What about the enemies?"
member, or get averaged out according to the level of all active party members.
- Have every temple/dungeon become inactive?
After realizing anyone could just level in the same dungeon (since enemies would be around the same level as you),
I thought about having each temple/dungeon collapse or have some dungeon block stopping the team from going back
in. You could try to keep leveling before the 'dungeon block', but what about the story and other temples?
So, those are the questions, but how do you think the concept of these sound?