ok so yanfly SV enemy plugin shows how to get enemy sprites to use weapons, but i dont know how to get them to use one of the custom weapons.
I made a sprite for fallen angel in the character generator and i want him to use the scythe weapon i have.
If anyone can help me id greatly appritiate it.
SOLVED: SV enemy weapons
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You'll have to use the corresponding number for whatever place your custom weapon is. By default there are 25 weapoin types. Plus 5 more for anything added to the database. So if your didn't touch anything else in the database, your Scythe would be the 26th entry.
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I added a bunch of weapons to the weapons folder but non of the customs from 25 to 30 show any weapons when my enemy attacksYou'll have to use the corresponding number for whatever place your custom weapon is. By default there are 25 weapoin types. Plus 5 more for anything added to the database. So if your didn't touch anything else in the database, your Scythe would be the 26th entry.
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What Mistic_Enigma says is true. YEP_X_AnimatedSVEnimies only takes weapon IDs from weapons1, weapons2 and weapons3 in img/system. So YEP_WeaponAnimation notetags on weapons in the database won't work. Side View Enemies will be limited to the 5 to 11 (if you edit weapons3 to be twice in width allowing you 6 more) custom weapons in weapons3 unless you decide to edit the original weapons.