I recently madea little demo of a game on RPG maker MV. When I deploy the game it seem to work fine on my computer. So I uploaded it to google drive and drop box. However, when other people download the game it opens to a blank screen.
I have uploaded the entire file to google and drop box. I have also made sure that it is deployed to the WINDOWS platform. I can't seem to fix this; help please?
[SOLVED] RMMV deployment wont work on other Computers
● ARCHIVED · READ-ONLY
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The game is corrupt. It is either missing some files that should be there or whatever. Whatever the reason it can be, you have provided very little information.
1. How did you deploy it to windows platform? Through the default rpg maker feature I suppose... But did you use the default feature "Exclude unused files"? Did you encrypt the project anyhow?
2. What is the list of plugins you use there? Because the "Exclude unused files" doesn't care a tiny bit about files that are used by plugins.
3. If you didn't use this feature, what kind of a feature did you use to exclude unused files?
So far that's all that comes to my mind. -
First thank you for trying to help.
1. I deployed it using the standard feature in MV. I did not encrypt it nor did I exclude any files. I just clicked the windows selection and deployed.
2. Im not sure what oyu mean by list of plugins. I did not add any plug ins to he standard file.
3. I did not exclude any files. is this the problem? -
Sounds like there are some files missing.
For example, do you use a title screen plugin? Is the image included in the deployed version of the game that you shared to dropbox?
Plugin makers have the ability to list resources used by the plugin to be included in a deployed game when you use the "exclude unused resources" option. But this ability was not always there - it was an addition as part of an update. So if it's a very early plugin, or if the plugin maker just didn't make use of the facility, you could have resources used by plugins that aren't getting included as a part of your build.
I'm not sure if this will work, but can you get one of the people who's having the issue to hit F8? Normally, when testing, this will show any errors (file not able to be loaded), but I'm not sure if it gets turned off after deployment. -
It gets turned off after development. F8 console is a debug function. I have already tried that in some other game I playtested :D
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Sounds like there are some files missing.
For example, do you use a title screen plugin? Is the image included in the deployed version of the game that you shared to dropbox?
Plugin makers have the ability to list resources used by the plugin to be included in a deployed game when you use the "exclude unused resources" option. But this ability was not always there - it was an addition as part of an update. So if it's a very early plugin, or if the plugin maker just didn't make use of the facility, you could have resources used by plugins that aren't getting included as a part of your build.
I'm not sure if this will work, but can you get one of the people who's having the issue to hit F8? Normally, when testing, this will show any errors (file not able to be loaded), but I'm not sure if it gets turned off after deployment.
I do have a custom title screen. How do I make sure that file is included? -
UPDATE: I checked in the deployed folder that the title screen image was there. It was. Along with ever other title screen that RMMV provides. I assume this was why the file was so large when I deployed it. Should I have excluded unused files?
More updates: The plug ins folder contains a plug in called AltMenuScreen. -
Don't double post - if you have more to add after posting, just edit your post instead.
That problem only occurs if you DO use the Exclude Unused Files option. If you didn't use that option, then it's a different problem.
Are you able to replicate it at all? Do you have a second computer you can download to and see if you can make the problem happen?
Do you USE the AltMenuScreen plugin? Just because it's in the folder (which it would be when you created the new project), doesn't mean your game is using it - you'd have to go to the Plugin Manager, select it, and turn it on, in order for it to be activated. -
SOLVED: The problem is when I Zip the folder to upload it. I transfered the working game to a USB drive and it worked on another computer. However, any zipped file (even if it is decompressed) will not play the game. However, I dont know how to share it otherwise...any ideas?
EDIT: Sorry for double posting. I REALLY appreciate the help. -
Use different compiler. What compiler do you use?
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I have uploaded the entire file to google and drop box.
Just to make sure that you didn't forget files - the game needs the entire folder, it is NOT enough to upload the game.exe, because that file is only a browser without any game data at all.
So what exactly did you upload? only the single file game.exe or the entire deployment folder?
And what did the players download? only the file or the entire folder?
EDIT:
If the problem is with the zip archive, then you made a mistake creating that archive.
for example a wrong setting can remove the folder structure, placing all files into a single folder - that won't work anymore -
I used 7-zip, should I use something else?Use different compiler. What compiler do you use?
@Andar
(I included the entire folder not just the EXE.) I used 7-zip but I didnt change anything in the ZIP files settings. Is ther esoemthing in particular I need to change? (again thank you for all the help) -
Hmm, that's weird. 7zip should work perfectly... In the worst case you can deploy the uncompressed folder to google drive.
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Hmm, that's weird. 7zip should work perfectly... In the worst case you can deploy the uncompressed folder to google drive.
I posted it to google drive as well and the same thing happens. To be clear, whenever I download the file, it works fine. Even if it is compressed. But no one else can download the file without the black screen. However, it does work if i put the deployed file on a USB drive and put it on another computer.
EDIt: Should I upload it to steam workshop or will it do the same thing? -
Care to post a link to your dropbox download? Someone here might be able to grab it and take a look.
Also open up your project, go to the plugin manager (it looks like a jigsaw piece on the toolbar) and grab a screenshot to post up here - just so we can see if you've got anything of interest in there. -
Here is the drop box file.
https://www.dropbox.com/s/gae33ahbkrrd5rb/Cosmic Cluster Saga.zip?dl=0
EDIT: Here is the screen shot. -
I've no problems starting that download after decompressing, and played a minute until the show without problems.
So it has to be something done wrong on those other computers, how did they decompress and how did they start the game?
One thought: they did decompress, did they? Several windows versions allow you to open zipfiles as regular folders, but you can't start the game from inside that folder, you need to extract it first. -
I've no problems starting that download after decompressing, and played a minute until the show without problems.
So it has to be something done wrong on those other computers, how did they decompress and how did they start the game?
One thought: they did decompress, did they? Several windows versions allow you to open zipfiles as regular folders, but you can't start the game from inside that folder, you need to extract it first.
I think the problem might be with google drive, I asked and they said they used the google drive option. I tried the drop box link on a different computer of mine and it worked.
I would really like to thank EVERYONE that helped me. Thank you so much for confirming this Andar. -
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