Good morning everyone, hope you and your games are doing well ! I come to you today with a request :
I'd like to know how I could make a burning aura that could burn the ennemi (deals damages or inflicht the burned state) if he attacks the aura's user with a physical attack like the "Statik" passive of Jolteon which paralyzes the ennemy, in pokemon (if i remember correctly).
(Btw, I have a second request, should I make another post or put it there ? If yes, I'll edit this post after).
Thanks in advance ! (Hoping I posted it in the right section)
[Solved] Pokemon's Statik like - Burning aura
● ARCHIVED · READ-ONLY
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You could achieve this by using Yanflys Buffs & States core plugin (http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/)
You can use the <Custom Respond Effect> lunatic code tags to create the respond effect to the character taking damage. -
Thanks for the reply ! I don't master the "lunatic mode" yet, because I didn't dive in the subject, but could you explain me how is it possible to do this ?
Thanks in advance, H. -
Thanks for the reply ! I don't master the "lunatic mode" yet, because I didn't dive in the subject, but could you explain me how is it possible to do this ?
Thanks in advance, H.
If you add this code within the tags:
a. addState(x);
Where x is the ID of the state you want to inflict, it should be all you need.
If you reply, use the quote/reply function so I get a notification and won't miss it :) -
If you add this code within the tags:
a. addState(x);
Where x is the ID of the state you want to inflict, it should be all you need.
If you reply, use the quote/reply function so I get a notification and won't miss it :)
Thanks man ! I'll see how it should work. So, ifI get this right, I must write <Custom Respond Effect> and "a. addState(x)" with x as the number of the state ? -
Thanks man ! I'll see how it should work. So, ifI get this right, I must write <Custom Respond Effect> and "a. addState(x)" with x as the number of the state ?
Yes. In the notes for your "Burning Aura" state, you put this:
Code:<Custom Respond Effect> a. addState(x); </Custom Respond Effect>
This is basically saying "as a response when the actor has the state burning aura and takes damage, we want to add state x (burning) to the attacker (a)" :LZSsmile: -
Yes. In the notes for your "Burning Aura" state, you put this:
Code:<Custom Respond Effect> a. addState(x); </Custom Respond Effect>
This is basically saying "as a response when the actor has the state burning aura and takes damage, we want to add state x (burning) to the attacker (a)" :LZSsmile:
Hello ! Good news, it worked ! Thanks ! Now there is a problem ! I use B&S core, but if I get the BattleEngineCore, it just cancels the skill and whatever animation it has. Should I do another thread ? Like, the game and transormation works without the battle core that I need too. -
Hello ! Good news, it worked ! Thanks ! Now there is a problem ! I use B&S core, but if I get the BattleEngineCore, it just cancels the skill and whatever animation it has. Should I do another thread ? Like, the game and transormation works without the battle core that I need too.
Great that it worked!
Yes I think making a new thread for the separate issue would be best. Try placing the plugins in different positions / recommended positions from creators. I don't know what plugin b&s is sorry :( -
Great that it worked!
Yes I think making a new thread for the separate issue would be best. Try placing the plugins in different positions / recommended positions from creators. I don't know what plugin b&s is sorry :(
Buff & States, haha. Anyway, thanks for your help, gonna make a new thread ! Have a good day / night, wherever you are !