[Solved] Pokemon's Statik like - Burning aura

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Started by Iliassine 9 posts View original ↗
  1. Good morning everyone, hope you and your games are doing well ! I come to you today with a request :

    I'd like to know how I could make a burning aura that could burn the ennemi (deals damages or inflicht the burned state) if he attacks the aura's user with a physical attack like the "Statik" passive of Jolteon which paralyzes the ennemy, in pokemon (if i remember correctly).

    (Btw, I have a second request, should I make another post or put it there ? If yes, I'll edit this post after).


    Thanks in advance ! (Hoping I posted it in the right section)
  2. Thanks for the reply ! I don't master the "lunatic mode" yet, because I didn't dive in the subject, but could you explain me how is it possible to do this ?

    Thanks in advance, H.
  3. Iliassine said:
    Thanks for the reply ! I don't master the "lunatic mode" yet, because I didn't dive in the subject, but could you explain me how is it possible to do this ?

    Thanks in advance, H.


    If you add this code within the tags:
    a. addState(x);

    Where x is the ID of the state you want to inflict, it should be all you need.

    If you reply, use the quote/reply function so I get a notification and won't miss it :)
  4. lordosthyvel said:
    If you add this code within the tags:
    a. addState(x);

    Where x is the ID of the state you want to inflict, it should be all you need.

    If you reply, use the quote/reply function so I get a notification and won't miss it :)

    Thanks man ! I'll see how it should work. So, ifI get this right, I must write <Custom Respond Effect> and "a. addState(x)" with x as the number of the state ?
  5. Iliassine said:
    Thanks man ! I'll see how it should work. So, ifI get this right, I must write <Custom Respond Effect> and "a. addState(x)" with x as the number of the state ?

    Yes. In the notes for your "Burning Aura" state, you put this:

    Code:
    <Custom Respond Effect>
    a. addState(x);
    </Custom Respond Effect>

    This is basically saying "as a response when the actor has the state burning aura and takes damage, we want to add state x (burning) to the attacker (a)" :LZSsmile:
  6. lordosthyvel said:
    Yes. In the notes for your "Burning Aura" state, you put this:

    Code:
    <Custom Respond Effect>
    a. addState(x);
    </Custom Respond Effect>

    This is basically saying "as a response when the actor has the state burning aura and takes damage, we want to add state x (burning) to the attacker (a)" :LZSsmile:


    Hello ! Good news, it worked ! Thanks ! Now there is a problem ! I use B&S core, but if I get the BattleEngineCore, it just cancels the skill and whatever animation it has. Should I do another thread ? Like, the game and transormation works without the battle core that I need too.
  7. Iliassine said:
    Hello ! Good news, it worked ! Thanks ! Now there is a problem ! I use B&S core, but if I get the BattleEngineCore, it just cancels the skill and whatever animation it has. Should I do another thread ? Like, the game and transormation works without the battle core that I need too.

    Great that it worked!

    Yes I think making a new thread for the separate issue would be best. Try placing the plugins in different positions / recommended positions from creators. I don't know what plugin b&s is sorry :(
  8. lordosthyvel said:
    Great that it worked!

    Yes I think making a new thread for the separate issue would be best. Try placing the plugins in different positions / recommended positions from creators. I don't know what plugin b&s is sorry :(

    Buff & States, haha. Anyway, thanks for your help, gonna make a new thread ! Have a good day / night, wherever you are !