Hi, I want to create an effect that whenever a critical hit happens, a shuddering sound plays and blood animation splatters. Kind of like DOTA2's coup de grace, how can I do that?
Edit: I was able to play an SE using VE_CriticalHitEffects, but it conflicts with Yanfly's YEP_X_CriticalControl. It's messing up the damage formula that I set for Yanfly's YEP_X_CriticalControl and I cannot remove it.
I did it by adding this notetag code to an Actor's note field, I just want this feature.
<custom critical code>
AudioManager.playSe({name:'Coup_de_Grace_target', pan: 0, pitch: 100, volume: 100});
</custom critical code>
Can anyone help me modify VE_CriticalHitEffects so that it doesn't disrupt the damage formula of Yanfly's YEP_X_CriticalControl?
Or Maybe suggest another workaround?
EDIT: SOLVED!
Using Yanfly's Buffs and States core together with the AutoPassiveStates and the lunatic code:
<Custom Establish Effect>
if (this.isPhysical() && target.result().hpDamage > 0 && target.result().critical) {
$gameTemp.reserveCommonEvent(X);
}
</Custom Establish Effect>
just create a state then add that <Passive State: X> to the Actor notetag.
The common event should contain the audio that you want to play, it can even include animations and other things you want.
[SOLVED]Play a sound and animation whenever a critical hit occurs?
● ARCHIVED · READ-ONLY