Solved: Picture event permanently lags the game

● ARCHIVED · READ-ONLY
Started by sawworm 7 posts View original ↗
  1. Well, I've got a huge problem.

    I made an event for fishing, which shows how many fishes you caught with their graphics.
    So, I made 1 small picture (.png and transparent) for every fish you can get and I created a common event.

    This common event has over 30 images, for example: if you catch a jellyfish your jellyfish graphic will be shown in there. When you press Enter it erases all those images on the screen and the problem starts from here. Even after deleting every image my game starts to skip frames, creates a horrible lag. Every 3 to 5 seconds I'm skipping some frames or getting freezes. Funny enough Battle scenes and Menu scenes are safe from this issue but whenever I get into any map it's starting to freeze once again.

    How can I solve this issue? Is there a way to clean up the picture cache or something like that?

    Edit: I've solved my problem by updating every base script I've.
    My project was an old one, so had no bug fixes etc in it.
    Now it works flawlessly even after deleting all pictures! :D
  2. Show us a Screenshot of the event.

    Best guess would be wrong logic with a parallel process as a single bad parallel process can lag anything. But we need to see your event code to help you improve it.
  3. The issue is fixed! :D

    Edit: I've solved my problem by updating every base script I've.
    My project was an old one, so had no bug fixes etc in it.
    Now it works flawlessly even after deleting all pictures! :D
  4. And how and where are you calling that CE? Because that alone will not work without being called.
  5. Edit: I've solved my problem by updating every base script I've.
    My project was an old one, so had no bug fixes etc in it.
    Now it works flawlessly even after deleting all pictures! :D
  6. Do you want the thread closed? If so please report my post asking for closing.
  7. [closed]IgnoreMe[/closed]