*copies & pastes again*
Two more that are very similar to each other, are high damage attacks that I would like to have expend all magic points to use. Like how in FF XII using a quickening or summon depletes all of your magic as well. I may end up needing to create level tiers for these attacks, but I really would like to figure out a simpler way if I could.
Thank you, again, for giving this a look over, and any help would be greatly appreciated~
~ Dragon
[Solved] Magic Depleting Heavy Attacks
● ARCHIVED · READ-ONLY
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if you're using MP to do this, you can use Yanfly's Skill Core to add the <MP Cost: 100%> notetag to the skill.
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Or, if the "expend all MP" is supposed to be an effect rather than a cost (in other words, you can use this skill while below 100% MP, but it will consume whatever remaining MP you have), then just add "a.mp = 0; " to the beginning of your damage formula.
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So I tried both ways, but unfortunately, neither seemed to have worked. I'm not sure if I did it right or if the methods were off with the skill itself. Any further information would be helpful....~?
And for the record, both methods were tried separately, not together. Just in case my wording has caused confusion~
and
~ Dragon -
...it turns out I may have made a tiny mistake with your suggestion, Junane. I did not have the Plugin turned on in my game. So... I believe it may work now... hehe~
Forgive me for the confusion...~
~ Dragon -
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