[SOLVED] How to remove Party Select Window w/ Yanfly Battle Engine

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Started by dinhbat3 6 posts View original ↗
  1. Hey guys.

    I am using Yanfly's Battle Engine Ace, and was wondering what the name of the party select window was so I can hide it. Here is a picture if anyone is confused as to what I am referring to. It is the box at the bottom with the actor's face/hp/mp that is outlined in red.

    Spoiler
    YF_Window_zps799e1120.png
    I have the basic script set up to work during select_actor_selection, but I couldn't find the right window name to perform .hide.

    I tried @status_window.hide and @status_aid_window.hide and neither worked.

    Thanks in advance!

    ~ Dinhbat
  2. I have the basic script set up to work during select_actor_selection, but I couldn't find the right window name to perform .hide.

    I tried @status_window.hide and @status_aid_window.hide and neither worked.
    Method select_actor_selection does already hide the status window with @status_window.hide.

    @status_window.hide and @status_aid_window.hide are correct if you want to hide the battle status window and the party target window, perhaps you're pasting those in the wrong place?
  3. Hmm..

    Here is the code I am using at the moment:

    class Scene_Battle alias :dinhbat_mogcursor_sb_sas :select_actor_selection def select_actor_selection dinhbat_mogcursor_sb_sas @help_window.hide @status_window.hide @status_aid_window.hide endendThe help window hide works fine, but the status/actor target window remains as in the picture I posted in the original post. Any thoughts?

    ~ Dinhbat
  4. A link to the script would be helpful.


    If it follows the RTP conventions, it's probably called @status_window, and is created by a call to Window_BattleStatus.new
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