but if that window is part of an array, it doesn't work.
Code:
class MyList < Window_Command def make_command_list add_command("The first Option", :foo) add_command("A Second Option", :foo) add_command("A Third Option", :foo) endendclass MyScene < Scene_Base def start super #Doesn't Work: @orderly_cats = [] @orderly_cats[0] = MyList.new(0,0) @orderly_cats[0].activate #Does Work: @stray_cat = MyList.new(200,0) @stray_cat.activate endend