I don't know if this is possible but can this plugin has a conditional check if a certain actor has the JP needed?
Looked at the plugin commands but it doesn't have.
I made a system where you need JP points to enter a certain dungeon. And every actor has a certain dungeon to clear just themselves to clear their story. And of course I also use this to learn new skills for them.
Really want to earn points from defeating enemies.
I know you can do this with troop events(especially harder when player runs away) but I think this would be more easier with this plugin.
Thanks in advance.
SOLVED - Help with YEP_JobPoints
● ARCHIVED · READ-ONLY
-
-
So you asked:
- Conditional - if a certain actor has enough JP
- Earn JP from enemies
Replace actorId with the Actor's ID in the database, classId with the Actor's Class ID in the database, and jp with the required JP
Inside the If block, add a Script: $gameParty.members()[actorId].gainJp(-jp, classId);
This code will consume the specified number of JP.
Replace accordingly.
For 2, use the <JP: x> notetag. Replace x with the amount of JP to earn upon defeating the enemy. Put it on the note box of the enemy. -
For 1, on each dungeon, have a Conditional Branch -> Script: $gameParty.members()[actorId].jp(classId) >= jp;
Replace actorId with the Actor's ID in the database, classId with the Actor's Class ID in the database, and jp with the required JP
Inside the If block, add a Script: $gameParty.members()[actorId].gainJp(-jp, classId);
This code will consume the specified number of JP.
Replace accordingly.
Idk what to say but you really help me with this! Now I can realized this system now! :guffaw:
For 2, use the <JP: x> notetag. Replace x with the amount of JP to earn upon defeating the enemy. Put it on the note box of the enemy.
I think I shouldn't have said this cos it misleads but yeah I do saw this command. I meant this that if there was no solution to 1 I have to put event commands on all enemies. But thank you anyway!
This post is solved now! -
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.