*one last time*
And lastly, there is an attack called "Last Stand" that I would like to be able to implement that deals high damage when in a critical state of health. Though whether I would like this to be passive or not is yet undetermined.
Thank you so much, again, and I hope to get these rather frustrating difficulties solved and implemented into my game soon~
~ Dragon
[Solved] Critical Health Damage Skill
● ARCHIVED · READ-ONLY
-
-
What plugins, if any, do you have installed? Although this is most likely solvable with the damage formula using
"a.hp <= a.mhp * x ? formula * y : formula"
where x is a % in decimal value and y is a numeric multiplier. -
That's the thing. I don't have any installed because I have no idea how they work. And frankly... the formula's fly right over my head. I am quite useless, I'm afraid, when it comes to complications like this. As much as I have big ideas... heh.
Okay uhm... let me try to understand the formula... Erm... okay, I have no idea what that means or how it's supposed to work.
I am so sorry... I wish I was better with this sort of thing, then I could accept your help a little easier.
~ Dragon -
Let me break it up for you then:
a.hp <= a.mhp * 0.3 ?
This checks if the user's current HP level is less than or equal to 30% of their maximum
? (a.atk * 4 - b.def * 2) * 3 : (a.atk * 4 - b.def * 2)
After the check is successful it does the normal formula at 3 times the damage, else it does just regular damage. -
Th-thank you so much for breaking that down! That is so much easier to understand~
~ Dragon