[Solved] Character Parameters' Localization

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Started by FoxySeta 7 posts View original ↗
  1. Hey, there (sorry, it's me again:kaoswt2:)!
    Is it just me or characters' parameters are not saved as localizable fields? Is that intentional?
  2. What does it mean localizable fields? You mean like fields you can edit through $gameActors.actor(1)._atk for example?
    If that's so: I'd say it is intentional. It makes it easier to manipulate, because instead of having to recalculate the atk everytime it updates, you just recalculate whatever buffs or debuffs or equips influence it.
  3. Poryg said:
    What does it mean localizable fields? You mean like fields you can edit through $gameActors.actor(1)._atk for example?
    If that's so: I'd say it is intentional. It makes it easier to manipulate, because instead of having to recalculate the atk everytime it updates, you just recalculate whatever buffs or debuffs or equips influence it.
    Uhm you do realize this is not RMMV's support subforum, right?:kaoswt2:

    (This also makes me wonder if you guys were aware of it here as well.)
  4. Aaaaaaa sorry, that was my bad :kaoswt2:
  5. Hi FoxySeta,

    unfortunately, the default values you enter in the database for a text parameter are not detected as localizable fields, that is true. It might make sense to fix that in the future, so I will put that on the list :) Right now, I think the only way would be to use a Text Variable command, they are localized, and then transfer the value from the Text Variable into the Character Parameter.
  6. Thanks (just asking since I'm using this)!
  7. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.