I'm currently using: (set up in this order in script section)
Yanfly's ace core engine
Yanflys battle engine
Yanfly's battle command list
Dr. Yami's:
battle symphony
skill effect
visual effect
enemy charset
8 d battlers
And the Holder animated battlers add on..
YOU CAN IGNORE THIS RANT ------------------------------------------------------ Main ? after this section.
I LOVE these scripts! It is insanely awesome for people to work so hard to create formats that make life so much easier for the creator. I Have used other main scripts in the past, most have which changed to pay to use formats...With all the people I am supporting I can't realistically rationalize paying for things outside what is essential..So as I would be willing to use other scripts n such, if any are suggested please just keep that in mind.
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OK, phew...
I'm currently using my own custom sprites set up to be used in the holder animated battlers format.
The problem I've run into with this is using the traditional 4 column's with 14 rows, I simply don't have enough animations for all of my attacks/ abilities etc.
If I were able to increase rows or columns I'd be set. Essentially one would allow me to create smoother animations. 4 frames for poses for certain things look fine but if I had 8 for example I could expand on every stance, I could have cape wavering be more complex as well as slight changes to the character, Like chest breathing and shoulder movement or a slow opening of the hand back to a tight fist. As it is now trying to add those things in a small window of 4 frames and the char looks like he's cracked out and doing way to much for the eye to capture haha..
The other would allow me to add many more skills and abilities, and who doesn't like more custom content in their game??
Even if I could set it up so a character essentially uses two full sprite sheets for all of their commands it could work...
Holders sheets are 384x 1344.
I have tried increasing the size of the battle sheet in increments of 96 pixel blocks...Example 384x 1440 to add another stance etc...didnt work n threw off animations.. I thought maybe I had to increase it equally but 480 x 1440 doesnt work either...I've tried a lot of combinations of measurements, 576x1536 etc, equal and not and none have worked...
So I thought I could go into Holders scripts and possibly change how it reads rows and columns. maybe I could have missed it, or maybe it's somewhere in the main battle symphony script and I missed it...Or maybe no one has been able to increase the amount of animations for a holder style sheet that's useable by these scripts...
If anyone has any workarounds or suggestions I would really appreciate it...Hopefully I'm just an idiot and have overlooked something simple...
Thank you for your time in reading this post.
[Solved] Battle symphony- adding rows or columns to Holders battler add- on HELP [ACE]
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check your messages blackfoot again
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Mods this topic can be closed as it is SOLVED thanks to the patience and hard work of RAD! He went out of his way to help me at great lengths! When I first started this topic I had no Idea the process would be so long and involved but Rad was insanely helpful and patient with me and helped me get where I needed to go! RAD The GREAT! May his name always be remembered! Aslo thank you Henrykillinger for pointing me in the right direction!
I really did not expect to have any answers or solutions this fast. And seeing how complex the final process was I will forever be grateful for the help...I am intensely excited on the new levels this will take my project too!
Ok back to the dungeon tinkering with project!