Hello,
I've been using this script for a while now and so far it functioned perfectly.
However, in the last map I created, after a while it seems to become "corrupted" and all message windows start showing up like this:
http://ft.trillian.im/b2d2bae2c111daf747a7fc9e5a1b877acc2a63f2/6s7mcLKmCKNVN3B46HVfB37wqCNWC.jpg
http://ft.trillian.im/b2d2bae2c111daf747a7fc9e5a1b877acc2a63f2/6s7mcUvNMIUzeX6rQzvvoeXBG54X1.jpg (with name box on)
Oddly enough, I can stop the error by removing all the parallel process events running in that map, however that of course is far from ideal.
The 4 events in question were setting some variables every 999seconds and one would only be enabled later on in the game.
As far as I know, the script doesn't use any switches/variables, so I can only assume that the maker gets overworked somehow.
Yanfly's Ace Message System: http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
Any suggestions would be appreciated.
EDIT: Apparently, the script uses the variable #22. As soon as that variable is changed, the script breaks.
I guess that fixes my problem. Thread can be closed.
(solved) [Ace] Yanfly's Ace Message System - Disappearing Message Windows
● ARCHIVED · READ-ONLY
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You should ALWAYS check any new scripts to see if they use switches or variables the moment you put them into your game, and if they do, find a switch/variable that you're not using, name it so you don't accidentally use it, and then change the script to refer to that one.
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.