[Solved][ACE]Mog hunters picture gallery.

● ARCHIVED · READ-ONLY
Started by MooshraKun 5 posts View original ↗
  1. Ok I have to 2 questions one that I really need and one that will just make my game slightly more active I think.

    1. Need a option to remove pictures. I tried setting to false but it still remains.

    2. I was wanting to make it to where certain events happen when you have certain pictures I tried do a conditional branch and using the command to call a picture and instead of making a what if scenario it just actives the script.

    Any help thanks to any helpers.

    Demo: http://www.atelier-r.../ACE_SYS01.html
  2. LOL I did'nt even knew that MOG made this script! Shows how much attention I pay! thanks for showing me this, I'll see if I can't find a solution to your problem once I play around with this xD
  3. Thanks. :)
  4. Solved by Xypher here are the ways to pull off what I want if you want to know.

    1.

    Script call

    $game_system.gallery[id] = nil

    Removes picture

    2.

    Conditional Branch > Script

    $game_system.gallery[id] == true

    to check if they have the picture

    or

    $game_system.gallery[id] == nil

    to check if they don't

    I think using these methods and this script would make a nice little collectable trading card achievement type deal. As like a side quest for the game were you collect cards or something and provide like trading options and so on.

    @

    Zasian

    Thanks for trying to help and if you want to see all of MOG's scripts so far for ACE check out the RGSS3 master demo.

    http://www.atelier-rgss.com/
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.