Man, you are really a selfish stubborn person. :guffaw:
You play solo because you want to play solo, not because MMO devs forces you into it. Every game design suggestion you said on your last posts leads to a solo play instead of a party play.
I play solo because all the game systems tell me to do so. I understand your point of view. The reason you play an MMO is for the Social Aspect, so for you, interacting with players and making friends and being nice... Well, that's the whole point. Anything to do with the game itself is secondary or tertiary for you.
I understand that point of view. I disagree with it, but I understand it.
I like helping players when:
A. The mood strikes me to do so.
B. I don't have to go very far out of my way to do so.
C. I'm enjoying who I'm chatting with, so I want them to enjoy the game and stick around longer, so I can continue chatting with them (very selfish of me, but there is no truly selfless act in the entire world. We all do things out of selfishness).
D. I see someone genuinely struggling and
not asking/begging for someone to help them.
You really didn't understand that by helping others, you are helping yourself? The rule from my guild was not mandatory, if someone couldn't help in a certain time, that's okay. But people automatically learned through my "rule" that when they help and get helped, things gets really easier for both of them and started to have pleasure in doing so. That was my true guild ideal, and it worked for most of the time.
You really don't have any fun helping someone else out? o_O
You're not really helping out yourself by helping someone else. Unless the only thing you want to get out of it is that Selfish Feeling of "I did a good thing, so I feel really good about myself and feel super important for doing so". I don't really crave that. So, unless there's some kind of tangible reason for me to help someone else, then you're getting nothing out of it except a superficial feeling of being a better person. One that fades in less than 20 minutes and is only remembered once in a while for a Hit of Nostalgia. If you remember it at all.
That being said... I enjoy helping people. But, I engage in it through "Random Acts of Kindness". The minute my "helping people" becomes the least bit mandatory (or even expected of me), then I'm gone. I suspect you'd have kicked me from your guild for rarely, if ever, helping anyone in it. Because, frankly, if someone was like, "Hey, come run this raid with me" or "could you help me run this quest?", unless I felt the desire to do those things, that answer would be "no". Well, that, and I don't spend a lot of time playing MMOs due to the grindtastic nature of them.
Okay, so what are my Random Acts of Kindness? Sometimes, I see a low level newbie, just starting out... And I drop 6000 gold into their trade bar for absolutely nothing. I don't care if they remember my name. I don't care if they say thank you. I felt like giving them a boost very early in the game, so they got one. Some guy needed help with a Quest I already completed, I was in the area, I was bored, it's like 5 minutes out of my way... I help them complete the Quest. In fact, I used to help people with Quests a LOT when I used to play Runescape. I can't tell you how many times I've completed the "Phoenix Crossbow" Quest that teaches players about Trading. I completed it the first time Solo by simply buying the key I needed to get into the other hideout (players are expected to pick a side and then not have access to the other half of the Quest... then talk to people who did the other side and trade items with each other so you can each get the reward for completion). I got in, completed the Quest, got two rewards (you have to give the other reward to the player who helped you, and using it gives you XP, Quest Points, Quest Completion, and a small amount of gold). I ended up just dropping the second reward on the ground, in the middle of the busiest town, because once you use the reward, you can never use it again, and I completed the Quest solo. Someone who picked it up got lucky that day and completed the Quest without any effort. But, I've helped dozens of people with the Quest even though I literally get nothing out of it. Simply because if I'm passing through, and someone is asking about it, I stop and help them, since it's a stupid and broken quest that is frustrating for newbies.
What else have I done? Oh, before stat requirements and "Binding" Equipment, I use to give newbie players my old armors as I traded up. Didn't matter the MMO I was playing to do this. I didn't sell it, I just gave it to some newbie who never asked for it. "Here's some good armor, no payment, have fun!". MMO Designers decided to stop this Random Act of Kindness by implementing the ed "Binding" system. Oh, this "Soul Binds". Oh, this "Account Binds". UGH. Bind Quest items. Bind things I bought from your Cash Shops... Bind things you can only ever get a single drop of. But, binding old armor I crafted? Old armor that I found and had equipped? Why is THAT something that binds? Go ahead devs, keep enforcing that SOLO PLAY.
Just imagine the following scenario:
My swordsman dropped the item "opal", which is useless for me, but for an acolyte is really "useful for their quest".
I meet an acolyte player in the town center that is asking for this item, I can either choose to:
1 - Overprice the item and sell it for him/her;
2 - Trade the item with him/her for something useful for me;
3 - Give the item for him/her for free, add him/her on your friend list and start a conversation
I usually choose the third option, and in the old days, it usually led to a new friendship in the game. I usually would ask where the person was going now, if we could go together, join after their quest to raid a certain dungeon, and so on.
Later, when I needed something, this same person usually helped me out when I needed, because the person wanted, not because the "social aspect" of the game was "mandatory".
I've never once experienced that in an MMO. Usually, once I give a player something and try to strike up a conversation, it simply leads to future interactions where they ask me for more stuff... or ask me to help them with something... Or ask constantly if I want to go do something they're doing.
Not a single time has any player said, "Hey, what are you doing?" and then if I said I was doing something that they didn't want to do, simply said, "Oh, I was just checking to see if you wanted to do X with me." and then waited to see if I wanted to do what they're doing. It is almost universally "Hey, let's go do X". Or "I'm doing X and could use some help, want to come with?". At that point, they're trying to obligate me through pity or ordering me around. Or, even more fun. Even if we end up doing different things... They don't stick around to chat anyway. They don't invite me to the party to chat with them while they do their thing. They want to interact with me only in-so-far that I can help them. Which means, they're Solo Players too. They're just pretending to be Social and Nice to get things they want. Whereas, I'm at least honest about it.
So, for me... I'd rather solo play than deal with that. But, that's my personal preference and it doesn't really stem from a game system. Though, some game systems could probably be revamped so that the effects of such interactions are minimized.
Later, the friends of this person also turned into my friends, and my friends theirs, etc. Together, we learned that in groups, leveling up and doing quests was much easier. Sometimes, some of these friends weren't online, or doing something they couldn't join the party on that time, it also happens in real life, but it was not a problem, because I also had other friends that could join my/their party on that time.
This is part of the game design aspect, but where's the devs fault if most players chooses the 1 and 2 options? Players are free to do as they please in these games, just like in any tabletop RPG. If you stop to think about it, there's no difference at all from what you do in the virtual or real.
But imagine that devs turns this third option "mandatory" or "rewarding" to make the game social, like you said. To where the freedom on this game goes? They will be making the "social aspect" of the game "mandatory", thus turning the game into something "toxic". People would help others because of the bonus, not because they understand the point of joining forces with other players, thus, they still would play solo in most of the times when there are no bonus/reward at stake.
The problem is that you think the social aspects of MMO's wouldn't happen without people deciding to be nice. Those things will happen regardless. But, players being nice to each other? Across the internet where nobody knows your name, where you live, or your face? 98% of those people are selfish jerks. Because they have no investment in you as a person. They don't know you, they don't care. My point is that if you include systems that reward players for helping each other... Or make some systems mandatory on some level... Then solo players are more likely to interact with other players. More likely to stop and help someone. Guilds are more likely to run smoothly with less drama (except in the cases of personality conflicts). Players then don't feel "obligated" to help people, but will because there's a genuine reason to do so, in game, with strangers.
Plus, most Solo Players realize something about MMO's that you haven't yet:
That act of meeting new people and their friends become your friends and you hang out and do stuff? We can do that in the real world. Many of us often even do so. Go downtown, strike up a conversation with a stranger, find out you have some things in common, hang out, maybe become friends. For us, such an aspect is "less special" when you never know who that other person is and when they leave your life the minute the MMO dies. That's the trouble with making friends in a video game. That friendship only exists there. Thus, it is superficial and is little more than "acquaintances". But, that's the same with friends you make at work... you're not really friends, especially if you stop interacting with them when you get a new job, they get a new job, the business goes under... whatever. Or, school. When everyone goes to college and stops talking to everyone else, you quickly realize they weren't really your friends.
But, few people in the world rarely ever have more than 1 or 2 friends anyway. The people that stick with you wherever you go, whatever you do, no matter how far away. No matter how much time has passed, they're still talking to you, hanging out with you when they can, and sharing a laugh. Those are the true friends.
Most of us who Solo... We know that. We'd just rather avoid all the Obligations and Drama that come with the badly designed systems that make partying up with strangers mandatory.
---
I could honestly give you stories for days on times I've interacted with random people and helped them for no other reason than I wanted to. I have a lot of instances where I was just nice to people... just because. I got nothing out of it except the feeling that I made someone's day.
Heck, in Guild Wars 2, whenever a Mesmer helps me with a Jumping Puzzle, I give them a tip for doing so. They can create teleport zones to teleport everyone to the end of the Jumping Puzzle and give everyone instant credit for completion. They do it for free. Even worse? They have to complete the JP themselves, without a teleporter, to get to the end, before they can make the portal for anyone else. There's no rule written that you have to tip them. They never ask for money. But, they help me, I tip them 1 Gold (Gold is harder to come buy in Guild Wars than other MMO's I've played), and then encourage everyone else to tip the Mesmer. I'll stick around 5 or 10 minutes and encourage people to "Tip your Mesmer. They do the work so you don't have to! They earned it!". Do people tip the Mesmer? I don't know. But, I do. I encourage others to do so.
I want to interact with other players in an MMO. I want to help people out. I want others to readily and quickly help me when I need it. Unfortunately, every MMO I've ever been in? Yeah, none of the systems are designed to encourage that kind of play. They're all actively designed to discourage that kind of play. Designed to encourage Toxicity. To make people not want to Guild Up. To make people feel obligated to give their time to other players.
It's all designed to actively punish players who don't Solo. So many systems these things have that enforce Solo Play.
So, why should I play any other way than what they demand I play?