[Snippet] Bigger Event Sizes

● ARCHIVED · READ-ONLY
Started by Dr.Yami 13 posts View original ↗
  1. Bigger Event Sizes

    Introduction
    This script will help you make an Event has bigger sizes (collision) instead of 1x1 unit (32x32 pixels) like default. For example, making a big stone that can be rolled.

    Download

    Download Here

    Note
    - Free for commercial usages

    - Instruction can be found in script's header
  2. I get a 404 This is not the web page you are looking for error.


    However that COULD be because I'm trying to look at it on my work pc.


    Edit: Nope, tried at home, same error.
  3. It doesn't work for me either...
  4. Okay fixed link :D
  5. Sprites are drawn with the origin at the center, while positions assume the origin is at the corner of the grid.


    Would there be some way to address this?
  6. Hello community I'm new in this forum and my english is not perfect, but i'll do my best.

    So my Question is that i've tryed your Script but when i use it i can't move anymore.

    What am I doing wrong

    I've insert this line "big event: 96 32" on top of my event as comment.

    My goal is that a car is moving by a event and the charakter can't move over or under the car
  7. I think you have to set it 3 by 1 since it is measured in tiles instead of pixels.
  8. Seems like just the script I need for help with boss fights in my project. It uses an ABS so this may work nicely. I'm going to experiment with it a bit.
  9. Hey, this script doesn't seem to be working for me. Isn't this how the comment tag works? 1586594687811.png
  10. It looks like the right format to me. Where did you put the script? It needs to be below Materials and above Main.

    Also, what are you doing? There are no event commands there - how do you know it's not working?
  11. Shaz said:
    It looks like the right format to me. Where did you put the script? It needs to be below Materials and above Main.

    Also, what are you doing? There are no event commands there - how do you know it's not working?

    Its already below Materials and above Main, yes.

    What do you mean there are no event commands there? The only command that was included in the script is there. I assumed it works without having to interact with the event, but regardless in game i clicked on it and still no change. The collision is still just one unit.
  12. Do you have other scripts like Victor's script, maybe?
    My only guess if that doesn't work, then maybe because of the other scripts.

    For technical reasons, this script added (and used) a common method name (def note) in Game_Event class, and there's a chance that other scripters may think the same.
  13. TheoAllen said:
    Do you have other scripts like Victor's script, maybe?
    My only guess if that doesn't work, then maybe because of the other scripts.

    For technical reasons, this script added (and used) a common method name (def note) in Game_Event class, and there's a chance that other scripters may think the same.

    I don't use any of Victors scripts, but I daresay after trying this script out on a blank project it is indeed a script I'm using that it causing the issue.

    Thank you for the help. I'll just have to sift through the scripts I'm using and find the culprit.