Smooth autotiles - a 5 minute hack to nice transitions

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Started by Avery 9 posts View original ↗
  1. I see a lot people having struggle with that, so here is a quick and easy solution I wanted to share.

    Step 1:
    32y4ajy9.png
    There is this tile in Dungeon_A2 - cut it out.

    Step 2:
    kzbol7aa.png
    Duplicate it two times and merge the 3 layers.

    Step 3:
    yq74adiw.png and 4yw6pavi.png
    Add your two terrains as seperate layers.

    Step 4:
    dh2yiffg.png
    Add a white layer mask to the layer you want to be in the on the "outside".

    Step 5:
    w3gytyp5.png
    Copy and paste the modified Dungeon_A2 tile on the the layer mask.

    Step 6:
    56shu4ti.png
    Merge the result and copy it on your A2-Sheet.

    Step 7:
    Be happy, you have smoother transistions between your terrains now, works for most "natural" terrain types.
    5pqv7jvk.png kwhvg693.png au2u55dk.png
  2. Nice!
  3. wow - awesome!

    I'm not sure about steps 4, 5 and 6. Does anyone know if Paint.net lets you use masks? Or would I have to install GIMP to do something like this?
  4. I really like this, thank you!
  5. @Shaz
    I have not worked with paint.net so far, I tried at one point but it was missing to many options I need when creating resources. I just had a quick look and couldn't find any layer mask, so I would just recommend to do it in Gimp - it's really a matter of seconds there, especially if you copy the "finished" layer mask from Step 5 ;3
  6. Quick and clean :c Love it!
  7. Nice, clean, quick & easy to follow tutorial! Thanks for everything @Avery! :cutesmile:
  8. Oh, this is a godsend. I'll absolutely use the equivalent tile in VX Ace for this. Wonder if something similar to this exists for the 16x16 engines as well, though I suppose if not, one might be able to get away with just scaling the 32x32 one down.
  9. I seriously work with gimp for over a decade, and I had to google layer masks after reading, because I had no idea. This trick will come in handy in so many more situations than the one you just described. :)