Greetings, fellow bipeds!
I started a different project to try some other things, and one of the things I figured out was how to use a different font in the game. It looks great, but with one small problem.
In the Item Menu, whenever it shows the number of items you have, it has a big empty rectangle next to the number (where it would normally show a colon or an X). So clearly there is an issue with it not being able to draw a colon with the font I'm using. (Not that I have any idea why, since you can type a colon in this font in, say, Word.) Rather than change fonts, though, could I alter the script somehow so that it just shows the item and a number without using a colon, X or any other symbol? Is that even possible to do? Thanks in advance!
Small change to item menu display
● ARCHIVED · READ-ONLY
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You can try to look at yourself. Window_ItemList > Line 101
There is a string ":%2d", you might want to remove the colon and make it only "%2d" -
You can try to look at yourself. Window_ItemList > Line 101
There is a string ":%2d", you might want to remove the colon and make it only "%2d"
Thank you for replying, but I already tried that and it didn't change anything. The rectangle still appeared. -
Change the colon to a space, if you don't want anything to display.
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If you're using Yanfly Core Engine, look at the config,
Code:You change the item amount here, leave it only %sITEM_AMOUNT = "×%s" # The prefix used for item amounts.
Other than that idk, why not upload the screenshot here? -
Code:You change the item amount here, leave it only %s
ITEM_AMOUNT = "×%s" # The prefix used for item amounts.
And that works, too. I had only tested it on a blank project. :p -
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