Slender-style Mechanics

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Started by William0918 8 posts View original ↗
  1. Hey, I need scripts for 5 things because I am doing a remake of Slender Sanatorium in RPG Maker VX Ace:

    1. Pick up notes

    2. NPCs Teleport (in front of you, 4 squares behind you, and right behind you) and make a sound when it happens

    3. AI changes to an NPC when you pick up a certain number of things

    4. Static appearing on screen when the Slenderman kills you.

    5. Events being accessable after getting a certain number of things.
  2. 1. You can use variables. Whenever you interact with a note, the note adds one to the variable of choice and a self switch can be activated to get rid of the note.

    4. Set Slenderman to Event Touch and either make multiple pictures appear of static or a move appear.

    5. Conditional branches, just use the variable for the conditional branch.

    If you need some more help or some screenshots, just ask.
  3. I think you can do all of that with events alone, no need for scripts.


    Just work through the tutorials (the link in my signature will help you selecting those tutorials) and you should be able to do all of that without scripts by the time you worked through those tutorials.
  4. 2) An if?

    If pages >=1 and <=3

    save player X and Y then add +3 or something

    set event location to the x and y.

    And so on, if pages >=4 and <=6 then

    save player X and Y then add +2

    set event location to the X and Y

    if pages >=7

    etc, sum just 1.

    If you take and X and an Y and sum 2 or 3 it will be always 2-3 square distant. You may also make it random so the position will be casual.

    3) Well, same of above. With a series of if you can determinate the behavior of the Slenderman. And working with pages and conditions.

    it's not simple but you could handle it with events and some work.
  5. Now, I don't know how to use conditional branches.
  6. William0918 said:
    Now, I don't know how to use conditional branches.
    That is what the tutorials are for - conditional branches and switches/variables are THE basic elements of the RPG Makers, and you won't be able to do anythig without learning how to use them.
    Please follow the link in my signature to the tutorials, work through them and after you finish them (probably in two weeks or so), then ask again what parts you still don't know how to do.
  7. I'm trying to make the condinitional branch is when I go to the escape area and I don't have 8 notes, it says "You don't have 8 notes! Keep going!". but that doesn't work. Without sending me a tutorial topic, can you tell me how it works?
  8. William0918 said:
    I'm trying to make the condinitional branch is when I go to the escape area and I don't have 8 notes, it says "You don't have 8 notes! Keep going!". but that doesn't work. Without sending me a tutorial topic, can you tell me how it works?
    The tutorial topic is in his signature.  In case you're confused where the signature is, then here:

    http://forums.rpgmakerweb.com/index.php?showtopic=14727

    Also, explaining would basically be the same as saying what the tutorial topic says.  If you desire to make whatever game you wish, you must first start with the basics, thus you should read the topic.