Skills That Heal Party and Deal Damage to Enemies

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Started by mattbrok92 5 posts View original ↗
  1. Hello,

    I was wondering if it were possible to create a class with an ability that deals a small amount of damage and heals the party as well. 

    Thank you!
  2. Is this type of thing not possible?
  3. I'm 99% sure its possible, I'm trying to do something similar (damage to enemy, buff self), just haven't had the chance to figure it out yet.

    Pretty sure using Yanfly's action sequence pack (battle core required) can accomplish this.
  4. I completed this using a common event that was triggered by the action.  I think the plug-ins give you better support for having particular effects happen that are beyond the battle event/non-script function.
  5. mattbrok92, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

    @rule665

    The Action Sequence Pack does the battle animation, it does not in and of itself construct the skill.  That has to be done in the skill tab, using the damage formula etc.

    How I would do it would be

    In the damage formula box have whatever damage you want to inflict on the enemy.

    In the Effects box, call a common event.  That common event does a 'Force Action' of using an all-party healing skill.