Skills that apply damage to an enemy and a status to the user

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Started by cub36 4 posts View original ↗
  1. Hi Guys, im currently trying to make a skill that damages the enemy, but at the same time adds a status to the user.

    for example the I would like the skill to be high damage but with the trade off, that the users DEF stat drops for a turn.

    I have had a little bit of a play around, but cant think of a way of doing this, sorry in advance if this is a stupid question with an easy answer.

    Thanks in advance.
  2. add_state(x); a.atk * 4 - b.def * 2

    Just replace x with the weakened state.
  3. Just a quick correction to the above - in the damage formula box, you'll need to enter "a.add_state(x);" before your damage calculation. add_state(x) will just cause the attack to deal no damage or miss (or, that's what happened when I tried it in a new project), so you need to specify that it's either "a.add_state" (which applies it to the user) or b.add_state (which applies it to the target).

    Also, here's a related thread that's all about using the damage formula box to do some interesting things besides just raw damage. http://forums.rpgmakerweb.com/index.php?/topic/1143-how-to-make-the-most-of-custom-formulae-part-1/
  4. Thank heaps, this will help me out alot.

    cheers guys.